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{ TextSelection, NodeSelection, Selection, AllSelection } from 'prosemirror-state';\nimport { DOMSerializer, Fragment, Mark, Slice, DOMParser } from 'prosemirror-model';\nimport { dropPoint } from 'prosemirror-transform';\n\nconst domIndex = function (node) {\n for (var index = 0;; index++) {\n node = node.previousSibling;\n if (!node)\n return index;\n }\n};\nconst parentNode = function (node) {\n let parent = node.assignedSlot || node.parentNode;\n return parent && parent.nodeType == 11 ? parent.host : parent;\n};\nlet reusedRange = null;\n// Note that this will always return the same range, because DOM range\n// objects are every expensive, and keep slowing down subsequent DOM\n// updates, for some reason.\nconst textRange = function (node, from, to) {\n let range = reusedRange || (reusedRange = document.createRange());\n range.setEnd(node, to == null ? node.nodeValue.length : to);\n range.setStart(node, from || 0);\n return range;\n};\n// Scans forward and backward through DOM positions equivalent to the\n// given one to see if the two are in the same place (i.e. after a\n// text node vs at the end of that text node)\nconst isEquivalentPosition = function (node, off, targetNode, targetOff) {\n return targetNode && (scanFor(node, off, targetNode, targetOff, -1) ||\n scanFor(node, off, targetNode, targetOff, 1));\n};\nconst atomElements = /^(img|br|input|textarea|hr)$/i;\nfunction scanFor(node, off, targetNode, targetOff, dir) {\n for (;;) {\n if (node == targetNode && off == targetOff)\n return true;\n if (off == (dir < 0 ? 0 : nodeSize(node))) {\n let parent = node.parentNode;\n if (!parent || parent.nodeType != 1 || hasBlockDesc(node) || atomElements.test(node.nodeName) ||\n node.contentEditable == \"false\")\n return false;\n off = domIndex(node) + (dir < 0 ? 0 : 1);\n node = parent;\n }\n else if (node.nodeType == 1) {\n node = node.childNodes[off + (dir < 0 ? -1 : 0)];\n if (node.contentEditable == \"false\")\n return false;\n off = dir < 0 ? nodeSize(node) : 0;\n }\n else {\n return false;\n }\n }\n}\nfunction nodeSize(node) {\n return node.nodeType == 3 ? node.nodeValue.length : node.childNodes.length;\n}\nfunction isOnEdge(node, offset, parent) {\n for (let atStart = offset == 0, atEnd = offset == nodeSize(node); atStart || atEnd;) {\n if (node == parent)\n return true;\n let index = domIndex(node);\n node = node.parentNode;\n if (!node)\n return false;\n atStart = atStart && index == 0;\n atEnd = atEnd && index == nodeSize(node);\n }\n}\nfunction hasBlockDesc(dom) {\n let desc;\n for (let cur = dom; cur; cur = cur.parentNode)\n if (desc = cur.pmViewDesc)\n break;\n return desc && desc.node && desc.node.isBlock && (desc.dom == dom || desc.contentDOM == dom);\n}\n// Work around Chrome issue https://bugs.chromium.org/p/chromium/issues/detail?id=447523\n// (isCollapsed inappropriately returns true in shadow dom)\nconst selectionCollapsed = function (domSel) {\n return domSel.focusNode && isEquivalentPosition(domSel.focusNode, domSel.focusOffset, domSel.anchorNode, domSel.anchorOffset);\n};\nfunction keyEvent(keyCode, key) {\n let event = document.createEvent(\"Event\");\n event.initEvent(\"keydown\", true, true);\n event.keyCode = keyCode;\n event.key = event.code = key;\n return event;\n}\nfunction deepActiveElement(doc) {\n let elt = doc.activeElement;\n while (elt && elt.shadowRoot)\n elt = elt.shadowRoot.activeElement;\n return elt;\n}\n\nconst nav = typeof navigator != \"undefined\" ? navigator : null;\nconst doc = typeof document != \"undefined\" ? document : null;\nconst agent = (nav && nav.userAgent) || \"\";\nconst ie_edge = /Edge\\/(\\d+)/.exec(agent);\nconst ie_upto10 = /MSIE \\d/.exec(agent);\nconst ie_11up = /Trident\\/(?:[7-9]|\\d{2,})\\..*rv:(\\d+)/.exec(agent);\nconst ie = !!(ie_upto10 || ie_11up || ie_edge);\nconst ie_version = ie_upto10 ? document.documentMode : ie_11up ? +ie_11up[1] : ie_edge ? +ie_edge[1] : 0;\nconst gecko = !ie && /gecko\\/(\\d+)/i.test(agent);\ngecko && +(/Firefox\\/(\\d+)/.exec(agent) || [0, 0])[1];\nconst _chrome = !ie && /Chrome\\/(\\d+)/.exec(agent);\nconst chrome = !!_chrome;\nconst chrome_version = _chrome ? +_chrome[1] : 0;\nconst safari = !ie && !!nav && /Apple Computer/.test(nav.vendor);\n// Is true for both iOS and iPadOS for convenience\nconst ios = safari && (/Mobile\\/\\w+/.test(agent) || !!nav && nav.maxTouchPoints > 2);\nconst mac = ios || (nav ? /Mac/.test(nav.platform) : false);\nconst android = /Android \\d/.test(agent);\nconst webkit = !!doc && \"webkitFontSmoothing\" in doc.documentElement.style;\nconst webkit_version = webkit ? +(/\\bAppleWebKit\\/(\\d+)/.exec(navigator.userAgent) || [0, 0])[1] : 0;\n\nfunction windowRect(doc) {\n return { left: 0, right: doc.documentElement.clientWidth,\n top: 0, bottom: doc.documentElement.clientHeight };\n}\nfunction getSide(value, side) {\n return typeof value == \"number\" ? value : value[side];\n}\nfunction clientRect(node) {\n let rect = node.getBoundingClientRect();\n // Adjust for elements with style \"transform: scale()\"\n let scaleX = (rect.width / node.offsetWidth) || 1;\n let scaleY = (rect.height / node.offsetHeight) || 1;\n // Make sure scrollbar width isn't included in the rectangle\n return { left: rect.left, right: rect.left + node.clientWidth * scaleX,\n top: rect.top, bottom: rect.top + node.clientHeight * scaleY };\n}\nfunction scrollRectIntoView(view, rect, startDOM) {\n let scrollThreshold = view.someProp(\"scrollThreshold\") || 0, scrollMargin = view.someProp(\"scrollMargin\") || 5;\n let doc = view.dom.ownerDocument;\n for (let parent = startDOM || view.dom;; parent = parentNode(parent)) {\n if (!parent)\n break;\n if (parent.nodeType != 1)\n continue;\n let elt = parent;\n let atTop = elt == doc.body;\n let bounding = atTop ? windowRect(doc) : clientRect(elt);\n let moveX = 0, moveY = 0;\n if (rect.top < bounding.top + getSide(scrollThreshold, \"top\"))\n moveY = -(bounding.top - rect.top + getSide(scrollMargin, \"top\"));\n else if (rect.bottom > bounding.bottom - getSide(scrollThreshold, \"bottom\"))\n moveY = rect.bottom - bounding.bottom + getSide(scrollMargin, \"bottom\");\n if (rect.left < bounding.left + getSide(scrollThreshold, \"left\"))\n moveX = -(bounding.left - rect.left + getSide(scrollMargin, \"left\"));\n else if (rect.right > bounding.right - getSide(scrollThreshold, \"right\"))\n moveX = rect.right - bounding.right + getSide(scrollMargin, \"right\");\n if (moveX || moveY) {\n if (atTop) {\n doc.defaultView.scrollBy(moveX, moveY);\n }\n else {\n let startX = elt.scrollLeft, startY = elt.scrollTop;\n if (moveY)\n elt.scrollTop += moveY;\n if (moveX)\n elt.scrollLeft += moveX;\n let dX = elt.scrollLeft - startX, dY = elt.scrollTop - startY;\n rect = { left: rect.left - dX, top: rect.top - dY, right: rect.right - dX, bottom: rect.bottom - dY };\n }\n }\n if (atTop)\n break;\n }\n}\n// Store the scroll position of the editor's parent nodes, along with\n// the top position of an element near the top of the editor, which\n// will be used to make sure the visible viewport remains stable even\n// when the size of the content above changes.\nfunction storeScrollPos(view) {\n let rect = view.dom.getBoundingClientRect(), startY = Math.max(0, rect.top);\n let refDOM, refTop;\n for (let x = (rect.left + rect.right) / 2, y = startY + 1; y < Math.min(innerHeight, rect.bottom); y += 5) {\n let dom = view.root.elementFromPoint(x, y);\n if (!dom || dom == view.dom || !view.dom.contains(dom))\n continue;\n let localRect = dom.getBoundingClientRect();\n if (localRect.top >= startY - 20) {\n refDOM = dom;\n refTop = localRect.top;\n break;\n }\n }\n return { refDOM: refDOM, refTop: refTop, stack: scrollStack(view.dom) };\n}\nfunction scrollStack(dom) {\n let stack = [], doc = dom.ownerDocument;\n for (let cur = dom; cur; cur = parentNode(cur)) {\n stack.push({ dom: cur, top: cur.scrollTop, left: cur.scrollLeft });\n if (dom == doc)\n break;\n }\n return stack;\n}\n// Reset the scroll position of the editor's parent nodes to that what\n// it was before, when storeScrollPos was called.\nfunction resetScrollPos({ refDOM, refTop, stack }) {\n let newRefTop = refDOM ? refDOM.getBoundingClientRect().top : 0;\n restoreScrollStack(stack, newRefTop == 0 ? 0 : newRefTop - refTop);\n}\nfunction restoreScrollStack(stack, dTop) {\n for (let i = 0; i < stack.length; i++) {\n let { dom, top, left } = stack[i];\n if (dom.scrollTop != top + dTop)\n dom.scrollTop = top + dTop;\n if (dom.scrollLeft != left)\n dom.scrollLeft = left;\n }\n}\nlet preventScrollSupported = null;\n// Feature-detects support for .focus({preventScroll: true}), and uses\n// a fallback kludge when not supported.\nfunction focusPreventScroll(dom) {\n if (dom.setActive)\n return dom.setActive(); // in IE\n if (preventScrollSupported)\n return dom.focus(preventScrollSupported);\n let stored = scrollStack(dom);\n dom.focus(preventScrollSupported == null ? {\n get preventScroll() {\n preventScrollSupported = { preventScroll: true };\n return true;\n }\n } : undefined);\n if (!preventScrollSupported) {\n preventScrollSupported = false;\n restoreScrollStack(stored, 0);\n }\n}\nfunction findOffsetInNode(node, coords) {\n let closest, dxClosest = 2e8, coordsClosest, offset = 0;\n let rowBot = coords.top, rowTop = coords.top;\n for (let child = node.firstChild, childIndex = 0; child; child = child.nextSibling, childIndex++) {\n let rects;\n if (child.nodeType == 1)\n rects = child.getClientRects();\n else if (child.nodeType == 3)\n rects = textRange(child).getClientRects();\n else\n continue;\n for (let i = 0; i < rects.length; i++) {\n let rect = rects[i];\n if (rect.top <= rowBot && rect.bottom >= rowTop) {\n rowBot = Math.max(rect.bottom, rowBot);\n rowTop = Math.min(rect.top, rowTop);\n let dx = rect.left > coords.left ? rect.left - coords.left\n : rect.right < coords.left ? coords.left - rect.right : 0;\n if (dx < dxClosest) {\n closest = child;\n dxClosest = dx;\n coordsClosest = dx && closest.nodeType == 3 ? {\n left: rect.right < coords.left ? rect.right : rect.left,\n top: coords.top\n } : coords;\n if (child.nodeType == 1 && dx)\n offset = childIndex + (coords.left >= (rect.left + rect.right) / 2 ? 1 : 0);\n continue;\n }\n }\n if (!closest && (coords.left >= rect.right && coords.top >= rect.top ||\n coords.left >= rect.left && coords.top >= rect.bottom))\n offset = childIndex + 1;\n }\n }\n if (closest && closest.nodeType == 3)\n return findOffsetInText(closest, coordsClosest);\n if (!closest || (dxClosest && closest.nodeType == 1))\n return { node, offset };\n return findOffsetInNode(closest, coordsClosest);\n}\nfunction findOffsetInText(node, coords) {\n let len = node.nodeValue.length;\n let range = document.createRange();\n for (let i = 0; i < len; i++) {\n range.setEnd(node, i + 1);\n range.setStart(node, i);\n let rect = singleRect(range, 1);\n if (rect.top == rect.bottom)\n continue;\n if (inRect(coords, rect))\n return { node, offset: i + (coords.left >= (rect.left + rect.right) / 2 ? 1 : 0) };\n }\n return { node, offset: 0 };\n}\nfunction inRect(coords, rect) {\n return coords.left >= rect.left - 1 && coords.left <= rect.right + 1 &&\n coords.top >= rect.top - 1 && coords.top <= rect.bottom + 1;\n}\nfunction targetKludge(dom, coords) {\n let parent = dom.parentNode;\n if (parent && /^li$/i.test(parent.nodeName) && coords.left < dom.getBoundingClientRect().left)\n return parent;\n return dom;\n}\nfunction posFromElement(view, elt, coords) {\n let { node, offset } = findOffsetInNode(elt, coords), bias = -1;\n if (node.nodeType == 1 && !node.firstChild) {\n let rect = node.getBoundingClientRect();\n bias = rect.left != rect.right && coords.left > (rect.left + rect.right) / 2 ? 1 : -1;\n }\n return view.docView.posFromDOM(node, offset, bias);\n}\nfunction posFromCaret(view, node, offset, coords) {\n // Browser (in caretPosition/RangeFromPoint) will agressively\n // normalize towards nearby inline nodes. Since we are interested in\n // positions between block nodes too, we first walk up the hierarchy\n // of nodes to see if there are block nodes that the coordinates\n // fall outside of. If so, we take the position before/after that\n // block. If not, we call `posFromDOM` on the raw node/offset.\n let outsideBlock = -1;\n for (let cur = node, sawBlock = false;;) {\n if (cur == view.dom)\n break;\n let desc = view.docView.nearestDesc(cur, true);\n if (!desc)\n return null;\n if (desc.dom.nodeType == 1 && (desc.node.isBlock && desc.parent && !sawBlock || !desc.contentDOM)) {\n let rect = desc.dom.getBoundingClientRect();\n if (desc.node.isBlock && desc.parent && !sawBlock) {\n sawBlock = true;\n if (rect.left > coords.left || rect.top > coords.top)\n outsideBlock = desc.posBefore;\n else if (rect.right < coords.left || rect.bottom < coords.top)\n outsideBlock = desc.posAfter;\n }\n if (!desc.contentDOM && outsideBlock < 0) {\n // If we are inside a leaf, return the side of the leaf closer to the coords\n let before = desc.node.isBlock ? coords.top < (rect.top + rect.bottom) / 2\n : coords.left < (rect.left + rect.right) / 2;\n return before ? desc.posBefore : desc.posAfter;\n }\n }\n cur = desc.dom.parentNode;\n }\n return outsideBlock > -1 ? outsideBlock : view.docView.posFromDOM(node, offset, -1);\n}\nfunction elementFromPoint(element, coords, box) {\n let len = element.childNodes.length;\n if (len && box.top < box.bottom) {\n for (let startI = Math.max(0, Math.min(len - 1, Math.floor(len * (coords.top - box.top) / (box.bottom - box.top)) - 2)), i = startI;;) {\n let child = element.childNodes[i];\n if (child.nodeType == 1) {\n let rects = child.getClientRects();\n for (let j = 0; j < rects.length; j++) {\n let rect = rects[j];\n if (inRect(coords, rect))\n return elementFromPoint(child, coords, rect);\n }\n }\n if ((i = (i + 1) % len) == startI)\n break;\n }\n }\n return element;\n}\n// Given an x,y position on the editor, get the position in the document.\nfunction posAtCoords(view, coords) {\n let doc = view.dom.ownerDocument, node, offset = 0;\n if (doc.caretPositionFromPoint) {\n try { // Firefox throws for this call in hard-to-predict circumstances (#994)\n let pos = doc.caretPositionFromPoint(coords.left, coords.top);\n if (pos)\n ({ offsetNode: node, offset } = pos);\n }\n catch (_) { }\n }\n if (!node && doc.caretRangeFromPoint) {\n let range = doc.caretRangeFromPoint(coords.left, coords.top);\n if (range)\n ({ startContainer: node, startOffset: offset } = range);\n }\n let elt = (view.root.elementFromPoint ? view.root : doc)\n .elementFromPoint(coords.left, coords.top);\n let pos;\n if (!elt || !view.dom.contains(elt.nodeType != 1 ? elt.parentNode : elt)) {\n let box = view.dom.getBoundingClientRect();\n if (!inRect(coords, box))\n return null;\n elt = elementFromPoint(view.dom, coords, box);\n if (!elt)\n return null;\n }\n // Safari's caretRangeFromPoint returns nonsense when on a draggable element\n if (safari) {\n for (let p = elt; node && p; p = parentNode(p))\n if (p.draggable)\n node = undefined;\n }\n elt = targetKludge(elt, coords);\n if (node) {\n if (gecko && node.nodeType == 1) {\n // Firefox will sometimes return offsets into nodes, which\n // have no actual children, from caretPositionFromPoint (#953)\n offset = Math.min(offset, node.childNodes.length);\n // It'll also move the returned position before image nodes,\n // even if those are behind it.\n if (offset < node.childNodes.length) {\n let next = node.childNodes[offset], box;\n if (next.nodeName == \"IMG\" && (box = next.getBoundingClientRect()).right <= coords.left &&\n box.bottom > coords.top)\n offset++;\n }\n }\n // Suspiciously specific kludge to work around caret*FromPoint\n // never returning a position at the end of the document\n if (node == view.dom && offset == node.childNodes.length - 1 && node.lastChild.nodeType == 1 &&\n coords.top > node.lastChild.getBoundingClientRect().bottom)\n pos = view.state.doc.content.size;\n // Ignore positions directly after a BR, since caret*FromPoint\n // 'round up' positions that would be more accurately placed\n // before the BR node.\n else if (offset == 0 || node.nodeType != 1 || node.childNodes[offset - 1].nodeName != \"BR\")\n pos = posFromCaret(view, node, offset, coords);\n }\n if (pos == null)\n pos = posFromElement(view, elt, coords);\n let desc = view.docView.nearestDesc(elt, true);\n return { pos, inside: desc ? desc.posAtStart - desc.border : -1 };\n}\nfunction singleRect(target, bias) {\n let rects = target.getClientRects();\n return !rects.length ? target.getBoundingClientRect() : rects[bias < 0 ? 0 : rects.length - 1];\n}\nconst BIDI = /[\\u0590-\\u05f4\\u0600-\\u06ff\\u0700-\\u08ac]/;\n// Given a position in the document model, get a bounding box of the\n// character at that position, relative to the window.\nfunction coordsAtPos(view, pos, side) {\n let { node, offset, atom } = view.docView.domFromPos(pos, side < 0 ? -1 : 1);\n let supportEmptyRange = webkit || gecko;\n if (node.nodeType == 3) {\n // These browsers support querying empty text ranges. Prefer that in\n // bidi context or when at the end of a node.\n if (supportEmptyRange && (BIDI.test(node.nodeValue) || (side < 0 ? !offset : offset == node.nodeValue.length))) {\n let rect = singleRect(textRange(node, offset, offset), side);\n // Firefox returns bad results (the position before the space)\n // when querying a position directly after line-broken\n // whitespace. Detect this situation and and kludge around it\n if (gecko && offset && /\\s/.test(node.nodeValue[offset - 1]) && offset < node.nodeValue.length) {\n let rectBefore = singleRect(textRange(node, offset - 1, offset - 1), -1);\n if (rectBefore.top == rect.top) {\n let rectAfter = singleRect(textRange(node, offset, offset + 1), -1);\n if (rectAfter.top != rect.top)\n return flattenV(rectAfter, rectAfter.left < rectBefore.left);\n }\n }\n return rect;\n }\n else {\n let from = offset, to = offset, takeSide = side < 0 ? 1 : -1;\n if (side < 0 && !offset) {\n to++;\n takeSide = -1;\n }\n else if (side >= 0 && offset == node.nodeValue.length) {\n from--;\n takeSide = 1;\n }\n else if (side < 0) {\n from--;\n }\n else {\n to++;\n }\n return flattenV(singleRect(textRange(node, from, to), 1), takeSide < 0);\n }\n }\n let $dom = view.state.doc.resolve(pos - (atom || 0));\n // Return a horizontal line in block context\n if (!$dom.parent.inlineContent) {\n if (atom == null && offset && (side < 0 || offset == nodeSize(node))) {\n let before = node.childNodes[offset - 1];\n if (before.nodeType == 1)\n return flattenH(before.getBoundingClientRect(), false);\n }\n if (atom == null && offset < nodeSize(node)) {\n let after = node.childNodes[offset];\n if (after.nodeType == 1)\n return flattenH(after.getBoundingClientRect(), true);\n }\n return flattenH(node.getBoundingClientRect(), side >= 0);\n }\n // Inline, not in text node (this is not Bidi-safe)\n if (atom == null && offset && (side < 0 || offset == nodeSize(node))) {\n let before = node.childNodes[offset - 1];\n let target = before.nodeType == 3 ? textRange(before, nodeSize(before) - (supportEmptyRange ? 0 : 1))\n // BR nodes tend to only return the rectangle before them.\n // Only use them if they are the last element in their parent\n : before.nodeType == 1 && (before.nodeName != \"BR\" || !before.nextSibling) ? before : null;\n if (target)\n return flattenV(singleRect(target, 1), false);\n }\n if (atom == null && offset < nodeSize(node)) {\n let after = node.childNodes[offset];\n while (after.pmViewDesc && after.pmViewDesc.ignoreForCoords)\n after = after.nextSibling;\n let target = !after ? null : after.nodeType == 3 ? textRange(after, 0, (supportEmptyRange ? 0 : 1))\n : after.nodeType == 1 ? after : null;\n if (target)\n return flattenV(singleRect(target, -1), true);\n }\n // All else failed, just try to get a rectangle for the target node\n return flattenV(singleRect(node.nodeType == 3 ? textRange(node) : node, -side), side >= 0);\n}\nfunction flattenV(rect, left) {\n if (rect.width == 0)\n return rect;\n let x = left ? rect.left : rect.right;\n return { top: rect.top, bottom: rect.bottom, left: x, right: x };\n}\nfunction flattenH(rect, top) {\n if (rect.height == 0)\n return rect;\n let y = top ? rect.top : rect.bottom;\n return { top: y, bottom: y, left: rect.left, right: rect.right };\n}\nfunction withFlushedState(view, state, f) {\n let viewState = view.state, active = view.root.activeElement;\n if (viewState != state)\n view.updateState(state);\n if (active != view.dom)\n view.focus();\n try {\n return f();\n }\n finally {\n if (viewState != state)\n view.updateState(viewState);\n if (active != view.dom && active)\n active.focus();\n }\n}\n// Whether vertical position motion in a given direction\n// from a position would leave a text block.\nfunction endOfTextblockVertical(view, state, dir) {\n let sel = state.selection;\n let $pos = dir == \"up\" ? sel.$from : sel.$to;\n return withFlushedState(view, state, () => {\n let { node: dom } = view.docView.domFromPos($pos.pos, dir == \"up\" ? -1 : 1);\n for (;;) {\n let nearest = view.docView.nearestDesc(dom, true);\n if (!nearest)\n break;\n if (nearest.node.isBlock) {\n dom = nearest.contentDOM || nearest.dom;\n break;\n }\n dom = nearest.dom.parentNode;\n }\n let coords = coordsAtPos(view, $pos.pos, 1);\n for (let child = dom.firstChild; child; child = child.nextSibling) {\n let boxes;\n if (child.nodeType == 1)\n boxes = child.getClientRects();\n else if (child.nodeType == 3)\n boxes = textRange(child, 0, child.nodeValue.length).getClientRects();\n else\n continue;\n for (let i = 0; i < boxes.length; i++) {\n let box = boxes[i];\n if (box.bottom > box.top + 1 &&\n (dir == \"up\" ? coords.top - box.top > (box.bottom - coords.top) * 2\n : box.bottom - coords.bottom > (coords.bottom - box.top) * 2))\n return false;\n }\n }\n return true;\n });\n}\nconst maybeRTL = /[\\u0590-\\u08ac]/;\nfunction endOfTextblockHorizontal(view, state, dir) {\n let { $head } = state.selection;\n if (!$head.parent.isTextblock)\n return false;\n let offset = $head.parentOffset, atStart = !offset, atEnd = offset == $head.parent.content.size;\n let sel = view.domSelection();\n // If the textblock is all LTR, or the browser doesn't support\n // Selection.modify (Edge), fall back to a primitive approach\n if (!maybeRTL.test($head.parent.textContent) || !sel.modify)\n return dir == \"left\" || dir == \"backward\" ? atStart : atEnd;\n return withFlushedState(view, state, () => {\n // This is a huge hack, but appears to be the best we can\n // currently do: use `Selection.modify` to move the selection by\n // one character, and see if that moves the cursor out of the\n // textblock (or doesn't move it at all, when at the start/end of\n // the document).\n let { focusNode: oldNode, focusOffset: oldOff, anchorNode, anchorOffset } = view.domSelectionRange();\n let oldBidiLevel = sel.caretBidiLevel // Only for Firefox\n ;\n sel.modify(\"move\", dir, \"character\");\n let parentDOM = $head.depth ? view.docView.domAfterPos($head.before()) : view.dom;\n let { focusNode: newNode, focusOffset: newOff } = view.domSelectionRange();\n let result = newNode && !parentDOM.contains(newNode.nodeType == 1 ? newNode : newNode.parentNode) ||\n (oldNode == newNode && oldOff == newOff);\n // Restore the previous selection\n try {\n sel.collapse(anchorNode, anchorOffset);\n if (oldNode && (oldNode != anchorNode || oldOff != anchorOffset) && sel.extend)\n sel.extend(oldNode, oldOff);\n }\n catch (_) { }\n if (oldBidiLevel != null)\n sel.caretBidiLevel = oldBidiLevel;\n return result;\n });\n}\nlet cachedState = null;\nlet cachedDir = null;\nlet cachedResult = false;\nfunction endOfTextblock(view, state, dir) {\n if (cachedState == state && cachedDir == dir)\n return cachedResult;\n cachedState = state;\n cachedDir = dir;\n return cachedResult = dir == \"up\" || dir == \"down\"\n ? endOfTextblockVertical(view, state, dir)\n : endOfTextblockHorizontal(view, state, dir);\n}\n\n// View descriptions are data structures that describe the DOM that is\n// used to represent the editor's content. They are used for:\n//\n// - Incremental redrawing when the document changes\n//\n// - Figuring out what part of the document a given DOM position\n// corresponds to\n//\n// - Wiring in custom implementations of the editing interface for a\n// given node\n//\n// They form a doubly-linked mutable tree, starting at `view.docView`.\nconst NOT_DIRTY = 0, CHILD_DIRTY = 1, CONTENT_DIRTY = 2, NODE_DIRTY = 3;\n// Superclass for the various kinds of descriptions. Defines their\n// basic structure and shared methods.\nclass ViewDesc {\n constructor(parent, children, dom, \n // This is the node that holds the child views. It may be null for\n // descs that don't have children.\n contentDOM) {\n this.parent = parent;\n this.children = children;\n this.dom = dom;\n this.contentDOM = contentDOM;\n this.dirty = NOT_DIRTY;\n // An expando property on the DOM node provides a link back to its\n // description.\n dom.pmViewDesc = this;\n }\n // Used to check whether a given description corresponds to a\n // widget/mark/node.\n matchesWidget(widget) { return false; }\n matchesMark(mark) { return false; }\n matchesNode(node, outerDeco, innerDeco) { return false; }\n matchesHack(nodeName) { return false; }\n // When parsing in-editor content (in domchange.js), we allow\n // descriptions to determine the parse rules that should be used to\n // parse them.\n parseRule() { return null; }\n // Used by the editor's event handler to ignore events that come\n // from certain descs.\n stopEvent(event) { return false; }\n // The size of the content represented by this desc.\n get size() {\n let size = 0;\n for (let i = 0; i < this.children.length; i++)\n size += this.children[i].size;\n return size;\n }\n // For block nodes, this represents the space taken up by their\n // start/end tokens.\n get border() { return 0; }\n destroy() {\n this.parent = undefined;\n if (this.dom.pmViewDesc == this)\n this.dom.pmViewDesc = undefined;\n for (let i = 0; i < this.children.length; i++)\n this.children[i].destroy();\n }\n posBeforeChild(child) {\n for (let i = 0, pos = this.posAtStart;; i++) {\n let cur = this.children[i];\n if (cur == child)\n return pos;\n pos += cur.size;\n }\n }\n get posBefore() {\n return this.parent.posBeforeChild(this);\n }\n get posAtStart() {\n return this.parent ? this.parent.posBeforeChild(this) + this.border : 0;\n }\n get posAfter() {\n return this.posBefore + this.size;\n }\n get posAtEnd() {\n return this.posAtStart + this.size - 2 * this.border;\n }\n localPosFromDOM(dom, offset, bias) {\n // If the DOM position is in the content, use the child desc after\n // it to figure out a position.\n if (this.contentDOM && this.contentDOM.contains(dom.nodeType == 1 ? dom : dom.parentNode)) {\n if (bias < 0) {\n let domBefore, desc;\n if (dom == this.contentDOM) {\n domBefore = dom.childNodes[offset - 1];\n }\n else {\n while (dom.parentNode != this.contentDOM)\n dom = dom.parentNode;\n domBefore = dom.previousSibling;\n }\n while (domBefore && !((desc = domBefore.pmViewDesc) && desc.parent == this))\n domBefore = domBefore.previousSibling;\n return domBefore ? this.posBeforeChild(desc) + desc.size : this.posAtStart;\n }\n else {\n let domAfter, desc;\n if (dom == this.contentDOM) {\n domAfter = dom.childNodes[offset];\n }\n else {\n while (dom.parentNode != this.contentDOM)\n dom = dom.parentNode;\n domAfter = dom.nextSibling;\n }\n while (domAfter && !((desc = domAfter.pmViewDesc) && desc.parent == this))\n domAfter = domAfter.nextSibling;\n return domAfter ? this.posBeforeChild(desc) : this.posAtEnd;\n }\n }\n // Otherwise, use various heuristics, falling back on the bias\n // parameter, to determine whether to return the position at the\n // start or at the end of this view desc.\n let atEnd;\n if (dom == this.dom && this.contentDOM) {\n atEnd = offset > domIndex(this.contentDOM);\n }\n else if (this.contentDOM && this.contentDOM != this.dom && this.dom.contains(this.contentDOM)) {\n atEnd = dom.compareDocumentPosition(this.contentDOM) & 2;\n }\n else if (this.dom.firstChild) {\n if (offset == 0)\n for (let search = dom;; search = search.parentNode) {\n if (search == this.dom) {\n atEnd = false;\n break;\n }\n if (search.previousSibling)\n break;\n }\n if (atEnd == null && offset == dom.childNodes.length)\n for (let search = dom;; search = search.parentNode) {\n if (search == this.dom) {\n atEnd = true;\n break;\n }\n if (search.nextSibling)\n break;\n }\n }\n return (atEnd == null ? bias > 0 : atEnd) ? this.posAtEnd : this.posAtStart;\n }\n nearestDesc(dom, onlyNodes = false) {\n for (let first = true, cur = dom; cur; cur = cur.parentNode) {\n let desc = this.getDesc(cur), nodeDOM;\n if (desc && (!onlyNodes || desc.node)) {\n // If dom is outside of this desc's nodeDOM, don't count it.\n if (first && (nodeDOM = desc.nodeDOM) &&\n !(nodeDOM.nodeType == 1 ? nodeDOM.contains(dom.nodeType == 1 ? dom : dom.parentNode) : nodeDOM == dom))\n first = false;\n else\n return desc;\n }\n }\n }\n getDesc(dom) {\n let desc = dom.pmViewDesc;\n for (let cur = desc; cur; cur = cur.parent)\n if (cur == this)\n return desc;\n }\n posFromDOM(dom, offset, bias) {\n for (let scan = dom; scan; scan = scan.parentNode) {\n let desc = this.getDesc(scan);\n if (desc)\n return desc.localPosFromDOM(dom, offset, bias);\n }\n return -1;\n }\n // Find the desc for the node after the given pos, if any. (When a\n // parent node overrode rendering, there might not be one.)\n descAt(pos) {\n for (let i = 0, offset = 0; i < this.children.length; i++) {\n let child = this.children[i], end = offset + child.size;\n if (offset == pos && end != offset) {\n while (!child.border && child.children.length)\n child = child.children[0];\n return child;\n }\n if (pos < end)\n return child.descAt(pos - offset - child.border);\n offset = end;\n }\n }\n domFromPos(pos, side) {\n if (!this.contentDOM)\n return { node: this.dom, offset: 0, atom: pos + 1 };\n // First find the position in the child array\n let i = 0, offset = 0;\n for (let curPos = 0; i < this.children.length; i++) {\n let child = this.children[i], end = curPos + child.size;\n if (end > pos || child instanceof TrailingHackViewDesc) {\n offset = pos - curPos;\n break;\n }\n curPos = end;\n }\n // If this points into the middle of a child, call through\n if (offset)\n return this.children[i].domFromPos(offset - this.children[i].border, side);\n // Go back if there were any zero-length widgets with side >= 0 before this point\n for (let prev; i && !(prev = this.children[i - 1]).size && prev instanceof WidgetViewDesc && prev.side >= 0; i--) { }\n // Scan towards the first useable node\n if (side <= 0) {\n let prev, enter = true;\n for (;; i--, enter = false) {\n prev = i ? this.children[i - 1] : null;\n if (!prev || prev.dom.parentNode == this.contentDOM)\n break;\n }\n if (prev && side && enter && !prev.border && !prev.domAtom)\n return prev.domFromPos(prev.size, side);\n return { node: this.contentDOM, offset: prev ? domIndex(prev.dom) + 1 : 0 };\n }\n else {\n let next, enter = true;\n for (;; i++, enter = false) {\n next = i < this.children.length ? this.children[i] : null;\n if (!next || next.dom.parentNode == this.contentDOM)\n break;\n }\n if (next && enter && !next.border && !next.domAtom)\n return next.domFromPos(0, side);\n return { node: this.contentDOM, offset: next ? domIndex(next.dom) : this.contentDOM.childNodes.length };\n }\n }\n // Used to find a DOM range in a single parent for a given changed\n // range.\n parseRange(from, to, base = 0) {\n if (this.children.length == 0)\n return { node: this.contentDOM, from, to, fromOffset: 0, toOffset: this.contentDOM.childNodes.length };\n let fromOffset = -1, toOffset = -1;\n for (let offset = base, i = 0;; i++) {\n let child = this.children[i], end = offset + child.size;\n if (fromOffset == -1 && from <= end) {\n let childBase = offset + child.border;\n // FIXME maybe descend mark views to parse a narrower range?\n if (from >= childBase && to <= end - child.border && child.node &&\n child.contentDOM && this.contentDOM.contains(child.contentDOM))\n return child.parseRange(from, to, childBase);\n from = offset;\n for (let j = i; j > 0; j--) {\n let prev = this.children[j - 1];\n if (prev.size && prev.dom.parentNode == this.contentDOM && !prev.emptyChildAt(1)) {\n fromOffset = domIndex(prev.dom) + 1;\n break;\n }\n from -= prev.size;\n }\n if (fromOffset == -1)\n fromOffset = 0;\n }\n if (fromOffset > -1 && (end > to || i == this.children.length - 1)) {\n to = end;\n for (let j = i + 1; j < this.children.length; j++) {\n let next = this.children[j];\n if (next.size && next.dom.parentNode == this.contentDOM && !next.emptyChildAt(-1)) {\n toOffset = domIndex(next.dom);\n break;\n }\n to += next.size;\n }\n if (toOffset == -1)\n toOffset = this.contentDOM.childNodes.length;\n break;\n }\n offset = end;\n }\n return { node: this.contentDOM, from, to, fromOffset, toOffset };\n }\n emptyChildAt(side) {\n if (this.border || !this.contentDOM || !this.children.length)\n return false;\n let child = this.children[side < 0 ? 0 : this.children.length - 1];\n return child.size == 0 || child.emptyChildAt(side);\n }\n domAfterPos(pos) {\n let { node, offset } = this.domFromPos(pos, 0);\n if (node.nodeType != 1 || offset == node.childNodes.length)\n throw new RangeError(\"No node after pos \" + pos);\n return node.childNodes[offset];\n }\n // View descs are responsible for setting any selection that falls\n // entirely inside of them, so that custom implementations can do\n // custom things with the selection. Note that this falls apart when\n // a selection starts in such a node and ends in another, in which\n // case we just use whatever domFromPos produces as a best effort.\n setSelection(anchor, head, root, force = false) {\n // If the selection falls entirely in a child, give it to that child\n let from = Math.min(anchor, head), to = Math.max(anchor, head);\n for (let i = 0, offset = 0; i < this.children.length; i++) {\n let child = this.children[i], end = offset + child.size;\n if (from > offset && to < end)\n return child.setSelection(anchor - offset - child.border, head - offset - child.border, root, force);\n offset = end;\n }\n let anchorDOM = this.domFromPos(anchor, anchor ? -1 : 1);\n let headDOM = head == anchor ? anchorDOM : this.domFromPos(head, head ? -1 : 1);\n let domSel = root.getSelection();\n let brKludge = false;\n // On Firefox, using Selection.collapse to put the cursor after a\n // BR node for some reason doesn't always work (#1073). On Safari,\n // the cursor sometimes inexplicable visually lags behind its\n // reported position in such situations (#1092).\n if ((gecko || safari) && anchor == head) {\n let { node, offset } = anchorDOM;\n if (node.nodeType == 3) {\n brKludge = !!(offset && node.nodeValue[offset - 1] == \"\\n\");\n // Issue #1128\n if (brKludge && offset == node.nodeValue.length) {\n for (let scan = node, after; scan; scan = scan.parentNode) {\n if (after = scan.nextSibling) {\n if (after.nodeName == \"BR\")\n anchorDOM = headDOM = { node: after.parentNode, offset: domIndex(after) + 1 };\n break;\n }\n let desc = scan.pmViewDesc;\n if (desc && desc.node && desc.node.isBlock)\n break;\n }\n }\n }\n else {\n let prev = node.childNodes[offset - 1];\n brKludge = prev && (prev.nodeName == \"BR\" || prev.contentEditable == \"false\");\n }\n }\n // Firefox can act strangely when the selection is in front of an\n // uneditable node. See #1163 and https://bugzilla.mozilla.org/show_bug.cgi?id=1709536\n if (gecko && domSel.focusNode && domSel.focusNode != headDOM.node && domSel.focusNode.nodeType == 1) {\n let after = domSel.focusNode.childNodes[domSel.focusOffset];\n if (after && after.contentEditable == \"false\")\n force = true;\n }\n if (!(force || brKludge && safari) &&\n isEquivalentPosition(anchorDOM.node, anchorDOM.offset, domSel.anchorNode, domSel.anchorOffset) &&\n isEquivalentPosition(headDOM.node, headDOM.offset, domSel.focusNode, domSel.focusOffset))\n return;\n // Selection.extend can be used to create an 'inverted' selection\n // (one where the focus is before the anchor), but not all\n // browsers support it yet.\n let domSelExtended = false;\n if ((domSel.extend || anchor == head) && !brKludge) {\n domSel.collapse(anchorDOM.node, anchorDOM.offset);\n try {\n if (anchor != head)\n domSel.extend(headDOM.node, headDOM.offset);\n domSelExtended = true;\n }\n catch (_) {\n // In some cases with Chrome the selection is empty after calling\n // collapse, even when it should be valid. This appears to be a bug, but\n // it is difficult to isolate. If this happens fallback to the old path\n // without using extend.\n // Similarly, this could crash on Safari if the editor is hidden, and\n // there was no selection.\n }\n }\n if (!domSelExtended) {\n if (anchor > head) {\n let tmp = anchorDOM;\n anchorDOM = headDOM;\n headDOM = tmp;\n }\n let range = document.createRange();\n range.setEnd(headDOM.node, headDOM.offset);\n range.setStart(anchorDOM.node, anchorDOM.offset);\n domSel.removeAllRanges();\n domSel.addRange(range);\n }\n }\n ignoreMutation(mutation) {\n return !this.contentDOM && mutation.type != \"selection\";\n }\n get contentLost() {\n return this.contentDOM && this.contentDOM != this.dom && !this.dom.contains(this.contentDOM);\n }\n // Remove a subtree of the element tree that has been touched\n // by a DOM change, so that the next update will redraw it.\n markDirty(from, to) {\n for (let offset = 0, i = 0; i < this.children.length; i++) {\n let child = this.children[i], end = offset + child.size;\n if (offset == end ? from <= end && to >= offset : from < end && to > offset) {\n let startInside = offset + child.border, endInside = end - child.border;\n if (from >= startInside && to <= endInside) {\n this.dirty = from == offset || to == end ? CONTENT_DIRTY : CHILD_DIRTY;\n if (from == startInside && to == endInside &&\n (child.contentLost || child.dom.parentNode != this.contentDOM))\n child.dirty = NODE_DIRTY;\n else\n child.markDirty(from - startInside, to - startInside);\n return;\n }\n else {\n child.dirty = child.dom == child.contentDOM && child.dom.parentNode == this.contentDOM && !child.children.length\n ? CONTENT_DIRTY : NODE_DIRTY;\n }\n }\n offset = end;\n }\n this.dirty = CONTENT_DIRTY;\n }\n markParentsDirty() {\n let level = 1;\n for (let node = this.parent; node; node = node.parent, level++) {\n let dirty = level == 1 ? CONTENT_DIRTY : CHILD_DIRTY;\n if (node.dirty < dirty)\n node.dirty = dirty;\n }\n }\n get domAtom() { return false; }\n get ignoreForCoords() { return false; }\n}\n// A widget desc represents a widget decoration, which is a DOM node\n// drawn between the document nodes.\nclass WidgetViewDesc extends ViewDesc {\n constructor(parent, widget, view, pos) {\n let self, dom = widget.type.toDOM;\n if (typeof dom == \"function\")\n dom = dom(view, () => {\n if (!self)\n return pos;\n if (self.parent)\n return self.parent.posBeforeChild(self);\n });\n if (!widget.type.spec.raw) {\n if (dom.nodeType != 1) {\n let wrap = document.createElement(\"span\");\n wrap.appendChild(dom);\n dom = wrap;\n }\n dom.contentEditable = \"false\";\n dom.classList.add(\"ProseMirror-widget\");\n }\n super(parent, [], dom, null);\n this.widget = widget;\n this.widget = widget;\n self = this;\n }\n matchesWidget(widget) {\n return this.dirty == NOT_DIRTY && widget.type.eq(this.widget.type);\n }\n parseRule() { return { ignore: true }; }\n stopEvent(event) {\n let stop = this.widget.spec.stopEvent;\n return stop ? stop(event) : false;\n }\n ignoreMutation(mutation) {\n return mutation.type != \"selection\" || this.widget.spec.ignoreSelection;\n }\n destroy() {\n this.widget.type.destroy(this.dom);\n super.destroy();\n }\n get domAtom() { return true; }\n get side() { return this.widget.type.side; }\n}\nclass CompositionViewDesc extends ViewDesc {\n constructor(parent, dom, textDOM, text) {\n super(parent, [], dom, null);\n this.textDOM = textDOM;\n this.text = text;\n }\n get size() { return this.text.length; }\n localPosFromDOM(dom, offset) {\n if (dom != this.textDOM)\n return this.posAtStart + (offset ? this.size : 0);\n return this.posAtStart + offset;\n }\n domFromPos(pos) {\n return { node: this.textDOM, offset: pos };\n }\n ignoreMutation(mut) {\n return mut.type === 'characterData' && mut.target.nodeValue == mut.oldValue;\n }\n}\n// A mark desc represents a mark. May have multiple children,\n// depending on how the mark is split. Note that marks are drawn using\n// a fixed nesting order, for simplicity and predictability, so in\n// some cases they will be split more often than would appear\n// necessary.\nclass MarkViewDesc extends ViewDesc {\n constructor(parent, mark, dom, contentDOM) {\n super(parent, [], dom, contentDOM);\n this.mark = mark;\n }\n static create(parent, mark, inline, view) {\n let custom = view.nodeViews[mark.type.name];\n let spec = custom && custom(mark, view, inline);\n if (!spec || !spec.dom)\n spec = DOMSerializer.renderSpec(document, mark.type.spec.toDOM(mark, inline));\n return new MarkViewDesc(parent, mark, spec.dom, spec.contentDOM || spec.dom);\n }\n parseRule() {\n if ((this.dirty & NODE_DIRTY) || this.mark.type.spec.reparseInView)\n return null;\n return { mark: this.mark.type.name, attrs: this.mark.attrs, contentElement: this.contentDOM || undefined };\n }\n matchesMark(mark) { return this.dirty != NODE_DIRTY && this.mark.eq(mark); }\n markDirty(from, to) {\n super.markDirty(from, to);\n // Move dirty info to nearest node view\n if (this.dirty != NOT_DIRTY) {\n let parent = this.parent;\n while (!parent.node)\n parent = parent.parent;\n if (parent.dirty < this.dirty)\n parent.dirty = this.dirty;\n this.dirty = NOT_DIRTY;\n }\n }\n slice(from, to, view) {\n let copy = MarkViewDesc.create(this.parent, this.mark, true, view);\n let nodes = this.children, size = this.size;\n if (to < size)\n nodes = replaceNodes(nodes, to, size, view);\n if (from > 0)\n nodes = replaceNodes(nodes, 0, from, view);\n for (let i = 0; i < nodes.length; i++)\n nodes[i].parent = copy;\n copy.children = nodes;\n return copy;\n }\n}\n// Node view descs are the main, most common type of view desc, and\n// correspond to an actual node in the document. Unlike mark descs,\n// they populate their child array themselves.\nclass NodeViewDesc extends ViewDesc {\n constructor(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, view, pos) {\n super(parent, [], dom, contentDOM);\n this.node = node;\n this.outerDeco = outerDeco;\n this.innerDeco = innerDeco;\n this.nodeDOM = nodeDOM;\n if (contentDOM)\n this.updateChildren(view, pos);\n }\n // By default, a node is rendered using the `toDOM` method from the\n // node type spec. But client code can use the `nodeViews` spec to\n // supply a custom node view, which can influence various aspects of\n // the way the node works.\n //\n // (Using subclassing for this was intentionally decided against,\n // since it'd require exposing a whole slew of finicky\n // implementation details to the user code that they probably will\n // never need.)\n static create(parent, node, outerDeco, innerDeco, view, pos) {\n let custom = view.nodeViews[node.type.name], descObj;\n let spec = custom && custom(node, view, () => {\n // (This is a function that allows the custom view to find its\n // own position)\n if (!descObj)\n return pos;\n if (descObj.parent)\n return descObj.parent.posBeforeChild(descObj);\n }, outerDeco, innerDeco);\n let dom = spec && spec.dom, contentDOM = spec && spec.contentDOM;\n if (node.isText) {\n if (!dom)\n dom = document.createTextNode(node.text);\n else if (dom.nodeType != 3)\n throw new RangeError(\"Text must be rendered as a DOM text node\");\n }\n else if (!dom) {\n ({ dom, contentDOM } = DOMSerializer.renderSpec(document, node.type.spec.toDOM(node)));\n }\n if (!contentDOM && !node.isText && dom.nodeName != \"BR\") { // Chrome gets confused by
\n if (!dom.hasAttribute(\"contenteditable\"))\n dom.contentEditable = \"false\";\n if (node.type.spec.draggable)\n dom.draggable = true;\n }\n let nodeDOM = dom;\n dom = applyOuterDeco(dom, outerDeco, node);\n if (spec)\n return descObj = new CustomNodeViewDesc(parent, node, outerDeco, innerDeco, dom, contentDOM || null, nodeDOM, spec, view, pos + 1);\n else if (node.isText)\n return new TextViewDesc(parent, node, outerDeco, innerDeco, dom, nodeDOM, view);\n else\n return new NodeViewDesc(parent, node, outerDeco, innerDeco, dom, contentDOM || null, nodeDOM, view, pos + 1);\n }\n parseRule() {\n // Experimental kludge to allow opt-in re-parsing of nodes\n if (this.node.type.spec.reparseInView)\n return null;\n // FIXME the assumption that this can always return the current\n // attrs means that if the user somehow manages to change the\n // attrs in the dom, that won't be picked up. Not entirely sure\n // whether this is a problem\n let rule = { node: this.node.type.name, attrs: this.node.attrs };\n if (this.node.type.whitespace == \"pre\")\n rule.preserveWhitespace = \"full\";\n if (!this.contentDOM) {\n rule.getContent = () => this.node.content;\n }\n else if (!this.contentLost) {\n rule.contentElement = this.contentDOM;\n }\n else {\n // Chrome likes to randomly recreate parent nodes when\n // backspacing things. When that happens, this tries to find the\n // new parent.\n for (let i = this.children.length - 1; i >= 0; i--) {\n let child = this.children[i];\n if (this.dom.contains(child.dom.parentNode)) {\n rule.contentElement = child.dom.parentNode;\n break;\n }\n }\n if (!rule.contentElement)\n rule.getContent = () => Fragment.empty;\n }\n return rule;\n }\n matchesNode(node, outerDeco, innerDeco) {\n return this.dirty == NOT_DIRTY && node.eq(this.node) &&\n sameOuterDeco(outerDeco, this.outerDeco) && innerDeco.eq(this.innerDeco);\n }\n get size() { return this.node.nodeSize; }\n get border() { return this.node.isLeaf ? 0 : 1; }\n // Syncs `this.children` to match `this.node.content` and the local\n // decorations, possibly introducing nesting for marks. Then, in a\n // separate step, syncs the DOM inside `this.contentDOM` to\n // `this.children`.\n updateChildren(view, pos) {\n let inline = this.node.inlineContent, off = pos;\n let composition = view.composing ? this.localCompositionInfo(view, pos) : null;\n let localComposition = composition && composition.pos > -1 ? composition : null;\n let compositionInChild = composition && composition.pos < 0;\n let updater = new ViewTreeUpdater(this, localComposition && localComposition.node, view);\n iterDeco(this.node, this.innerDeco, (widget, i, insideNode) => {\n if (widget.spec.marks)\n updater.syncToMarks(widget.spec.marks, inline, view);\n else if (widget.type.side >= 0 && !insideNode)\n updater.syncToMarks(i == this.node.childCount ? Mark.none : this.node.child(i).marks, inline, view);\n // If the next node is a desc matching this widget, reuse it,\n // otherwise insert the widget as a new view desc.\n updater.placeWidget(widget, view, off);\n }, (child, outerDeco, innerDeco, i) => {\n // Make sure the wrapping mark descs match the node's marks.\n updater.syncToMarks(child.marks, inline, view);\n // Try several strategies for drawing this node\n let compIndex;\n if (updater.findNodeMatch(child, outerDeco, innerDeco, i)) ;\n else if (compositionInChild && view.state.selection.from > off &&\n view.state.selection.to < off + child.nodeSize &&\n (compIndex = updater.findIndexWithChild(composition.node)) > -1 &&\n updater.updateNodeAt(child, outerDeco, innerDeco, compIndex, view)) ;\n else if (updater.updateNextNode(child, outerDeco, innerDeco, view, i)) ;\n else {\n // Add it as a new view\n updater.addNode(child, outerDeco, innerDeco, view, off);\n }\n off += child.nodeSize;\n });\n // Drop all remaining descs after the current position.\n updater.syncToMarks([], inline, view);\n if (this.node.isTextblock)\n updater.addTextblockHacks();\n updater.destroyRest();\n // Sync the DOM if anything changed\n if (updater.changed || this.dirty == CONTENT_DIRTY) {\n // May have to protect focused DOM from being changed if a composition is active\n if (localComposition)\n this.protectLocalComposition(view, localComposition);\n renderDescs(this.contentDOM, this.children, view);\n if (ios)\n iosHacks(this.dom);\n }\n }\n localCompositionInfo(view, pos) {\n // Only do something if both the selection and a focused text node\n // are inside of this node\n let { from, to } = view.state.selection;\n if (!(view.state.selection instanceof TextSelection) || from < pos || to > pos + this.node.content.size)\n return null;\n let sel = view.domSelectionRange();\n let textNode = nearbyTextNode(sel.focusNode, sel.focusOffset);\n if (!textNode || !this.dom.contains(textNode.parentNode))\n return null;\n if (this.node.inlineContent) {\n // Find the text in the focused node in the node, stop if it's not\n // there (may have been modified through other means, in which\n // case it should overwritten)\n let text = textNode.nodeValue;\n let textPos = findTextInFragment(this.node.content, text, from - pos, to - pos);\n return textPos < 0 ? null : { node: textNode, pos: textPos, text };\n }\n else {\n return { node: textNode, pos: -1, text: \"\" };\n }\n }\n protectLocalComposition(view, { node, pos, text }) {\n // The node is already part of a local view desc, leave it there\n if (this.getDesc(node))\n return;\n // Create a composition view for the orphaned nodes\n let topNode = node;\n for (;; topNode = topNode.parentNode) {\n if (topNode.parentNode == this.contentDOM)\n break;\n while (topNode.previousSibling)\n topNode.parentNode.removeChild(topNode.previousSibling);\n while (topNode.nextSibling)\n topNode.parentNode.removeChild(topNode.nextSibling);\n if (topNode.pmViewDesc)\n topNode.pmViewDesc = undefined;\n }\n let desc = new CompositionViewDesc(this, topNode, node, text);\n view.input.compositionNodes.push(desc);\n // Patch up this.children to contain the composition view\n this.children = replaceNodes(this.children, pos, pos + text.length, view, desc);\n }\n // If this desc must be updated to match the given node decoration,\n // do so and return true.\n update(node, outerDeco, innerDeco, view) {\n if (this.dirty == NODE_DIRTY ||\n !node.sameMarkup(this.node))\n return false;\n this.updateInner(node, outerDeco, innerDeco, view);\n return true;\n }\n updateInner(node, outerDeco, innerDeco, view) {\n this.updateOuterDeco(outerDeco);\n this.node = node;\n this.innerDeco = innerDeco;\n if (this.contentDOM)\n this.updateChildren(view, this.posAtStart);\n this.dirty = NOT_DIRTY;\n }\n updateOuterDeco(outerDeco) {\n if (sameOuterDeco(outerDeco, this.outerDeco))\n return;\n let needsWrap = this.nodeDOM.nodeType != 1;\n let oldDOM = this.dom;\n this.dom = patchOuterDeco(this.dom, this.nodeDOM, computeOuterDeco(this.outerDeco, this.node, needsWrap), computeOuterDeco(outerDeco, this.node, needsWrap));\n if (this.dom != oldDOM) {\n oldDOM.pmViewDesc = undefined;\n this.dom.pmViewDesc = this;\n }\n this.outerDeco = outerDeco;\n }\n // Mark this node as being the selected node.\n selectNode() {\n if (this.nodeDOM.nodeType == 1)\n this.nodeDOM.classList.add(\"ProseMirror-selectednode\");\n if (this.contentDOM || !this.node.type.spec.draggable)\n this.dom.draggable = true;\n }\n // Remove selected node marking from this node.\n deselectNode() {\n if (this.nodeDOM.nodeType == 1)\n this.nodeDOM.classList.remove(\"ProseMirror-selectednode\");\n if (this.contentDOM || !this.node.type.spec.draggable)\n this.dom.removeAttribute(\"draggable\");\n }\n get domAtom() { return this.node.isAtom; }\n}\n// Create a view desc for the top-level document node, to be exported\n// and used by the view class.\nfunction docViewDesc(doc, outerDeco, innerDeco, dom, view) {\n applyOuterDeco(dom, outerDeco, doc);\n return new NodeViewDesc(undefined, doc, outerDeco, innerDeco, dom, dom, dom, view, 0);\n}\nclass TextViewDesc extends NodeViewDesc {\n constructor(parent, node, outerDeco, innerDeco, dom, nodeDOM, view) {\n super(parent, node, outerDeco, innerDeco, dom, null, nodeDOM, view, 0);\n }\n parseRule() {\n let skip = this.nodeDOM.parentNode;\n while (skip && skip != this.dom && !skip.pmIsDeco)\n skip = skip.parentNode;\n return { skip: (skip || true) };\n }\n update(node, outerDeco, innerDeco, view) {\n if (this.dirty == NODE_DIRTY || (this.dirty != NOT_DIRTY && !this.inParent()) ||\n !node.sameMarkup(this.node))\n return false;\n this.updateOuterDeco(outerDeco);\n if ((this.dirty != NOT_DIRTY || node.text != this.node.text) && node.text != this.nodeDOM.nodeValue) {\n this.nodeDOM.nodeValue = node.text;\n if (view.trackWrites == this.nodeDOM)\n view.trackWrites = null;\n }\n this.node = node;\n this.dirty = NOT_DIRTY;\n return true;\n }\n inParent() {\n let parentDOM = this.parent.contentDOM;\n for (let n = this.nodeDOM; n; n = n.parentNode)\n if (n == parentDOM)\n return true;\n return false;\n }\n domFromPos(pos) {\n return { node: this.nodeDOM, offset: pos };\n }\n localPosFromDOM(dom, offset, bias) {\n if (dom == this.nodeDOM)\n return this.posAtStart + Math.min(offset, this.node.text.length);\n return super.localPosFromDOM(dom, offset, bias);\n }\n ignoreMutation(mutation) {\n return mutation.type != \"characterData\" && mutation.type != \"selection\";\n }\n slice(from, to, view) {\n let node = this.node.cut(from, to), dom = document.createTextNode(node.text);\n return new TextViewDesc(this.parent, node, this.outerDeco, this.innerDeco, dom, dom, view);\n }\n markDirty(from, to) {\n super.markDirty(from, to);\n if (this.dom != this.nodeDOM && (from == 0 || to == this.nodeDOM.nodeValue.length))\n this.dirty = NODE_DIRTY;\n }\n get domAtom() { return false; }\n}\n// A dummy desc used to tag trailing BR or IMG nodes created to work\n// around contentEditable terribleness.\nclass TrailingHackViewDesc extends ViewDesc {\n parseRule() { return { ignore: true }; }\n matchesHack(nodeName) { return this.dirty == NOT_DIRTY && this.dom.nodeName == nodeName; }\n get domAtom() { return true; }\n get ignoreForCoords() { return this.dom.nodeName == \"IMG\"; }\n}\n// A separate subclass is used for customized node views, so that the\n// extra checks only have to be made for nodes that are actually\n// customized.\nclass CustomNodeViewDesc extends NodeViewDesc {\n constructor(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, spec, view, pos) {\n super(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, view, pos);\n this.spec = spec;\n }\n // A custom `update` method gets to decide whether the update goes\n // through. If it does, and there's a `contentDOM` node, our logic\n // updates the children.\n update(node, outerDeco, innerDeco, view) {\n if (this.dirty == NODE_DIRTY)\n return false;\n if (this.spec.update) {\n let result = this.spec.update(node, outerDeco, innerDeco);\n if (result)\n this.updateInner(node, outerDeco, innerDeco, view);\n return result;\n }\n else if (!this.contentDOM && !node.isLeaf) {\n return false;\n }\n else {\n return super.update(node, outerDeco, innerDeco, view);\n }\n }\n selectNode() {\n this.spec.selectNode ? this.spec.selectNode() : super.selectNode();\n }\n deselectNode() {\n this.spec.deselectNode ? this.spec.deselectNode() : super.deselectNode();\n }\n setSelection(anchor, head, root, force) {\n this.spec.setSelection ? this.spec.setSelection(anchor, head, root)\n : super.setSelection(anchor, head, root, force);\n }\n destroy() {\n if (this.spec.destroy)\n this.spec.destroy();\n super.destroy();\n }\n stopEvent(event) {\n return this.spec.stopEvent ? this.spec.stopEvent(event) : false;\n }\n ignoreMutation(mutation) {\n return this.spec.ignoreMutation ? this.spec.ignoreMutation(mutation) : super.ignoreMutation(mutation);\n }\n}\n// Sync the content of the given DOM node with the nodes associated\n// with the given array of view descs, recursing into mark descs\n// because this should sync the subtree for a whole node at a time.\nfunction renderDescs(parentDOM, descs, view) {\n let dom = parentDOM.firstChild, written = false;\n for (let i = 0; i < descs.length; i++) {\n let desc = descs[i], childDOM = desc.dom;\n if (childDOM.parentNode == parentDOM) {\n while (childDOM != dom) {\n dom = rm(dom);\n written = true;\n }\n dom = dom.nextSibling;\n }\n else {\n written = true;\n parentDOM.insertBefore(childDOM, dom);\n }\n if (desc instanceof MarkViewDesc) {\n let pos = dom ? dom.previousSibling : parentDOM.lastChild;\n renderDescs(desc.contentDOM, desc.children, view);\n dom = pos ? pos.nextSibling : parentDOM.firstChild;\n }\n }\n while (dom) {\n dom = rm(dom);\n written = true;\n }\n if (written && view.trackWrites == parentDOM)\n view.trackWrites = null;\n}\nconst OuterDecoLevel = function (nodeName) {\n if (nodeName)\n this.nodeName = nodeName;\n};\nOuterDecoLevel.prototype = Object.create(null);\nconst noDeco = [new OuterDecoLevel];\nfunction computeOuterDeco(outerDeco, node, needsWrap) {\n if (outerDeco.length == 0)\n return noDeco;\n let top = needsWrap ? noDeco[0] : new OuterDecoLevel, result = [top];\n for (let i = 0; i < outerDeco.length; i++) {\n let attrs = outerDeco[i].type.attrs;\n if (!attrs)\n continue;\n if (attrs.nodeName)\n result.push(top = new OuterDecoLevel(attrs.nodeName));\n for (let name in attrs) {\n let val = attrs[name];\n if (val == null)\n continue;\n if (needsWrap && result.length == 1)\n result.push(top = new OuterDecoLevel(node.isInline ? \"span\" : \"div\"));\n if (name == \"class\")\n top.class = (top.class ? top.class + \" \" : \"\") + val;\n else if (name == \"style\")\n top.style = (top.style ? top.style + \";\" : \"\") + val;\n else if (name != \"nodeName\")\n top[name] = val;\n }\n }\n return result;\n}\nfunction patchOuterDeco(outerDOM, nodeDOM, prevComputed, curComputed) {\n // Shortcut for trivial case\n if (prevComputed == noDeco && curComputed == noDeco)\n return nodeDOM;\n let curDOM = nodeDOM;\n for (let i = 0; i < curComputed.length; i++) {\n let deco = curComputed[i], prev = prevComputed[i];\n if (i) {\n let parent;\n if (prev && prev.nodeName == deco.nodeName && curDOM != outerDOM &&\n (parent = curDOM.parentNode) && parent.nodeName.toLowerCase() == deco.nodeName) {\n curDOM = parent;\n }\n else {\n parent = document.createElement(deco.nodeName);\n parent.pmIsDeco = true;\n parent.appendChild(curDOM);\n prev = noDeco[0];\n curDOM = parent;\n }\n }\n patchAttributes(curDOM, prev || noDeco[0], deco);\n }\n return curDOM;\n}\nfunction patchAttributes(dom, prev, cur) {\n for (let name in prev)\n if (name != \"class\" && name != \"style\" && name != \"nodeName\" && !(name in cur))\n dom.removeAttribute(name);\n for (let name in cur)\n if (name != \"class\" && name != \"style\" && name != \"nodeName\" && cur[name] != prev[name])\n dom.setAttribute(name, cur[name]);\n if (prev.class != cur.class) {\n let prevList = prev.class ? prev.class.split(\" \").filter(Boolean) : [];\n let curList = cur.class ? cur.class.split(\" \").filter(Boolean) : [];\n for (let i = 0; i < prevList.length; i++)\n if (curList.indexOf(prevList[i]) == -1)\n dom.classList.remove(prevList[i]);\n for (let i = 0; i < curList.length; i++)\n if (prevList.indexOf(curList[i]) == -1)\n dom.classList.add(curList[i]);\n if (dom.classList.length == 0)\n dom.removeAttribute(\"class\");\n }\n if (prev.style != cur.style) {\n if (prev.style) {\n let prop = /\\s*([\\w\\-\\xa1-\\uffff]+)\\s*:(?:\"(?:\\\\.|[^\"])*\"|'(?:\\\\.|[^'])*'|\\(.*?\\)|[^;])*/g, m;\n while (m = prop.exec(prev.style))\n dom.style.removeProperty(m[1]);\n }\n if (cur.style)\n dom.style.cssText += cur.style;\n }\n}\nfunction applyOuterDeco(dom, deco, node) {\n return patchOuterDeco(dom, dom, noDeco, computeOuterDeco(deco, node, dom.nodeType != 1));\n}\nfunction sameOuterDeco(a, b) {\n if (a.length != b.length)\n return false;\n for (let i = 0; i < a.length; i++)\n if (!a[i].type.eq(b[i].type))\n return false;\n return true;\n}\n// Remove a DOM node and return its next sibling.\nfunction rm(dom) {\n let next = dom.nextSibling;\n dom.parentNode.removeChild(dom);\n return next;\n}\n// Helper class for incrementally updating a tree of mark descs and\n// the widget and node descs inside of them.\nclass ViewTreeUpdater {\n constructor(top, lock, view) {\n this.lock = lock;\n this.view = view;\n // Index into `this.top`'s child array, represents the current\n // update position.\n this.index = 0;\n // When entering a mark, the current top and index are pushed\n // onto this.\n this.stack = [];\n // Tracks whether anything was changed\n this.changed = false;\n this.top = top;\n this.preMatch = preMatch(top.node.content, top);\n }\n // Destroy and remove the children between the given indices in\n // `this.top`.\n destroyBetween(start, end) {\n if (start == end)\n return;\n for (let i = start; i < end; i++)\n this.top.children[i].destroy();\n this.top.children.splice(start, end - start);\n this.changed = true;\n }\n // Destroy all remaining children in `this.top`.\n destroyRest() {\n this.destroyBetween(this.index, this.top.children.length);\n }\n // Sync the current stack of mark descs with the given array of\n // marks, reusing existing mark descs when possible.\n syncToMarks(marks, inline, view) {\n let keep = 0, depth = this.stack.length >> 1;\n let maxKeep = Math.min(depth, marks.length);\n while (keep < maxKeep &&\n (keep == depth - 1 ? this.top : this.stack[(keep + 1) << 1])\n .matchesMark(marks[keep]) && marks[keep].type.spec.spanning !== false)\n keep++;\n while (keep < depth) {\n this.destroyRest();\n this.top.dirty = NOT_DIRTY;\n this.index = this.stack.pop();\n this.top = this.stack.pop();\n depth--;\n }\n while (depth < marks.length) {\n this.stack.push(this.top, this.index + 1);\n let found = -1;\n for (let i = this.index; i < Math.min(this.index + 3, this.top.children.length); i++) {\n let next = this.top.children[i];\n if (next.matchesMark(marks[depth]) && !this.isLocked(next.dom)) {\n found = i;\n break;\n }\n }\n if (found > -1) {\n if (found > this.index) {\n this.changed = true;\n this.destroyBetween(this.index, found);\n }\n this.top = this.top.children[this.index];\n }\n else {\n let markDesc = MarkViewDesc.create(this.top, marks[depth], inline, view);\n this.top.children.splice(this.index, 0, markDesc);\n this.top = markDesc;\n this.changed = true;\n }\n this.index = 0;\n depth++;\n }\n }\n // Try to find a node desc matching the given data. Skip over it and\n // return true when successful.\n findNodeMatch(node, outerDeco, innerDeco, index) {\n let found = -1, targetDesc;\n if (index >= this.preMatch.index &&\n (targetDesc = this.preMatch.matches[index - this.preMatch.index]).parent == this.top &&\n targetDesc.matchesNode(node, outerDeco, innerDeco)) {\n found = this.top.children.indexOf(targetDesc, this.index);\n }\n else {\n for (let i = this.index, e = Math.min(this.top.children.length, i + 5); i < e; i++) {\n let child = this.top.children[i];\n if (child.matchesNode(node, outerDeco, innerDeco) && !this.preMatch.matched.has(child)) {\n found = i;\n break;\n }\n }\n }\n if (found < 0)\n return false;\n this.destroyBetween(this.index, found);\n this.index++;\n return true;\n }\n updateNodeAt(node, outerDeco, innerDeco, index, view) {\n let child = this.top.children[index];\n if (child.dirty == NODE_DIRTY && child.dom == child.contentDOM)\n child.dirty = CONTENT_DIRTY;\n if (!child.update(node, outerDeco, innerDeco, view))\n return false;\n this.destroyBetween(this.index, index);\n this.index++;\n return true;\n }\n findIndexWithChild(domNode) {\n for (;;) {\n let parent = domNode.parentNode;\n if (!parent)\n return -1;\n if (parent == this.top.contentDOM) {\n let desc = domNode.pmViewDesc;\n if (desc)\n for (let i = this.index; i < this.top.children.length; i++) {\n if (this.top.children[i] == desc)\n return i;\n }\n return -1;\n }\n domNode = parent;\n }\n }\n // Try to update the next node, if any, to the given data. Checks\n // pre-matches to avoid overwriting nodes that could still be used.\n updateNextNode(node, outerDeco, innerDeco, view, index) {\n for (let i = this.index; i < this.top.children.length; i++) {\n let next = this.top.children[i];\n if (next instanceof NodeViewDesc) {\n let preMatch = this.preMatch.matched.get(next);\n if (preMatch != null && preMatch != index)\n return false;\n let nextDOM = next.dom;\n // Can't update if nextDOM is or contains this.lock, except if\n // it's a text node whose content already matches the new text\n // and whose decorations match the new ones.\n let locked = this.isLocked(nextDOM) &&\n !(node.isText && next.node && next.node.isText && next.nodeDOM.nodeValue == node.text &&\n next.dirty != NODE_DIRTY && sameOuterDeco(outerDeco, next.outerDeco));\n if (!locked && next.update(node, outerDeco, innerDeco, view)) {\n this.destroyBetween(this.index, i);\n if (next.dom != nextDOM)\n this.changed = true;\n this.index++;\n return true;\n }\n break;\n }\n }\n return false;\n }\n // Insert the node as a newly created node desc.\n addNode(node, outerDeco, innerDeco, view, pos) {\n this.top.children.splice(this.index++, 0, NodeViewDesc.create(this.top, node, outerDeco, innerDeco, view, pos));\n this.changed = true;\n }\n placeWidget(widget, view, pos) {\n let next = this.index < this.top.children.length ? this.top.children[this.index] : null;\n if (next && next.matchesWidget(widget) &&\n (widget == next.widget || !next.widget.type.toDOM.parentNode)) {\n this.index++;\n }\n else {\n let desc = new WidgetViewDesc(this.top, widget, view, pos);\n this.top.children.splice(this.index++, 0, desc);\n this.changed = true;\n }\n }\n // Make sure a textblock looks and behaves correctly in\n // contentEditable.\n addTextblockHacks() {\n let lastChild = this.top.children[this.index - 1], parent = this.top;\n while (lastChild instanceof MarkViewDesc) {\n parent = lastChild;\n lastChild = parent.children[parent.children.length - 1];\n }\n if (!lastChild || // Empty textblock\n !(lastChild instanceof TextViewDesc) ||\n /\\n$/.test(lastChild.node.text) ||\n (this.view.requiresGeckoHackNode && /\\s$/.test(lastChild.node.text))) {\n // Avoid bugs in Safari's cursor drawing (#1165) and Chrome's mouse selection (#1152)\n if ((safari || chrome) && lastChild && lastChild.dom.contentEditable == \"false\")\n this.addHackNode(\"IMG\", parent);\n this.addHackNode(\"BR\", this.top);\n }\n }\n addHackNode(nodeName, parent) {\n if (parent == this.top && this.index < parent.children.length && parent.children[this.index].matchesHack(nodeName)) {\n this.index++;\n }\n else {\n let dom = document.createElement(nodeName);\n if (nodeName == \"IMG\") {\n dom.className = \"ProseMirror-separator\";\n dom.alt = \"\";\n }\n if (nodeName == \"BR\")\n dom.className = \"ProseMirror-trailingBreak\";\n let hack = new TrailingHackViewDesc(this.top, [], dom, null);\n if (parent != this.top)\n parent.children.push(hack);\n else\n parent.children.splice(this.index++, 0, hack);\n this.changed = true;\n }\n }\n isLocked(node) {\n return this.lock && (node == this.lock || node.nodeType == 1 && node.contains(this.lock.parentNode));\n }\n}\n// Iterate from the end of the fragment and array of descs to find\n// directly matching ones, in order to avoid overeagerly reusing those\n// for other nodes. Returns the fragment index of the first node that\n// is part of the sequence of matched nodes at the end of the\n// fragment.\nfunction preMatch(frag, parentDesc) {\n let curDesc = parentDesc, descI = curDesc.children.length;\n let fI = frag.childCount, matched = new Map, matches = [];\n outer: while (fI > 0) {\n let desc;\n for (;;) {\n if (descI) {\n let next = curDesc.children[descI - 1];\n if (next instanceof MarkViewDesc) {\n curDesc = next;\n descI = next.children.length;\n }\n else {\n desc = next;\n descI--;\n break;\n }\n }\n else if (curDesc == parentDesc) {\n break outer;\n }\n else {\n // FIXME\n descI = curDesc.parent.children.indexOf(curDesc);\n curDesc = curDesc.parent;\n }\n }\n let node = desc.node;\n if (!node)\n continue;\n if (node != frag.child(fI - 1))\n break;\n --fI;\n matched.set(desc, fI);\n matches.push(desc);\n }\n return { index: fI, matched, matches: matches.reverse() };\n}\nfunction compareSide(a, b) {\n return a.type.side - b.type.side;\n}\n// This function abstracts iterating over the nodes and decorations in\n// a fragment. Calls `onNode` for each node, with its local and child\n// decorations. Splits text nodes when there is a decoration starting\n// or ending inside of them. Calls `onWidget` for each widget.\nfunction iterDeco(parent, deco, onWidget, onNode) {\n let locals = deco.locals(parent), offset = 0;\n // Simple, cheap variant for when there are no local decorations\n if (locals.length == 0) {\n for (let i = 0; i < parent.childCount; i++) {\n let child = parent.child(i);\n onNode(child, locals, deco.forChild(offset, child), i);\n offset += child.nodeSize;\n }\n return;\n }\n let decoIndex = 0, active = [], restNode = null;\n for (let parentIndex = 0;;) {\n if (decoIndex < locals.length && locals[decoIndex].to == offset) {\n let widget = locals[decoIndex++], widgets;\n while (decoIndex < locals.length && locals[decoIndex].to == offset)\n (widgets || (widgets = [widget])).push(locals[decoIndex++]);\n if (widgets) {\n widgets.sort(compareSide);\n for (let i = 0; i < widgets.length; i++)\n onWidget(widgets[i], parentIndex, !!restNode);\n }\n else {\n onWidget(widget, parentIndex, !!restNode);\n }\n }\n let child, index;\n if (restNode) {\n index = -1;\n child = restNode;\n restNode = null;\n }\n else if (parentIndex < parent.childCount) {\n index = parentIndex;\n child = parent.child(parentIndex++);\n }\n else {\n break;\n }\n for (let i = 0; i < active.length; i++)\n if (active[i].to <= offset)\n active.splice(i--, 1);\n while (decoIndex < locals.length && locals[decoIndex].from <= offset && locals[decoIndex].to > offset)\n active.push(locals[decoIndex++]);\n let end = offset + child.nodeSize;\n if (child.isText) {\n let cutAt = end;\n if (decoIndex < locals.length && locals[decoIndex].from < cutAt)\n cutAt = locals[decoIndex].from;\n for (let i = 0; i < active.length; i++)\n if (active[i].to < cutAt)\n cutAt = active[i].to;\n if (cutAt < end) {\n restNode = child.cut(cutAt - offset);\n child = child.cut(0, cutAt - offset);\n end = cutAt;\n index = -1;\n }\n }\n let outerDeco = child.isInline && !child.isLeaf ? active.filter(d => !d.inline) : active.slice();\n onNode(child, outerDeco, deco.forChild(offset, child), index);\n offset = end;\n }\n}\n// List markers in Mobile Safari will mysteriously disappear\n// sometimes. This works around that.\nfunction iosHacks(dom) {\n if (dom.nodeName == \"UL\" || dom.nodeName == \"OL\") {\n let oldCSS = dom.style.cssText;\n dom.style.cssText = oldCSS + \"; list-style: square !important\";\n window.getComputedStyle(dom).listStyle;\n dom.style.cssText = oldCSS;\n }\n}\nfunction nearbyTextNode(node, offset) {\n for (;;) {\n if (node.nodeType == 3)\n return node;\n if (node.nodeType == 1 && offset > 0) {\n if (node.childNodes.length > offset && node.childNodes[offset].nodeType == 3)\n return node.childNodes[offset];\n node = node.childNodes[offset - 1];\n offset = nodeSize(node);\n }\n else if (node.nodeType == 1 && offset < node.childNodes.length) {\n node = node.childNodes[offset];\n offset = 0;\n }\n else {\n return null;\n }\n }\n}\n// Find a piece of text in an inline fragment, overlapping from-to\nfunction findTextInFragment(frag, text, from, to) {\n for (let i = 0, pos = 0; i < frag.childCount && pos <= to;) {\n let child = frag.child(i++), childStart = pos;\n pos += child.nodeSize;\n if (!child.isText)\n continue;\n let str = child.text;\n while (i < frag.childCount) {\n let next = frag.child(i++);\n pos += next.nodeSize;\n if (!next.isText)\n break;\n str += next.text;\n }\n if (pos >= from) {\n let found = childStart < to ? str.lastIndexOf(text, to - childStart - 1) : -1;\n if (found >= 0 && found + text.length + childStart >= from)\n return childStart + found;\n if (from == to && str.length >= (to + text.length) - childStart &&\n str.slice(to - childStart, to - childStart + text.length) == text)\n return to;\n }\n }\n return -1;\n}\n// Replace range from-to in an array of view descs with replacement\n// (may be null to just delete). This goes very much against the grain\n// of the rest of this code, which tends to create nodes with the\n// right shape in one go, rather than messing with them after\n// creation, but is necessary in the composition hack.\nfunction replaceNodes(nodes, from, to, view, replacement) {\n let result = [];\n for (let i = 0, off = 0; i < nodes.length; i++) {\n let child = nodes[i], start = off, end = off += child.size;\n if (start >= to || end <= from) {\n result.push(child);\n }\n else {\n if (start < from)\n result.push(child.slice(0, from - start, view));\n if (replacement) {\n result.push(replacement);\n replacement = undefined;\n }\n if (end > to)\n result.push(child.slice(to - start, child.size, view));\n }\n }\n return result;\n}\n\nfunction selectionFromDOM(view, origin = null) {\n let domSel = view.domSelectionRange(), doc = view.state.doc;\n if (!domSel.focusNode)\n return null;\n let nearestDesc = view.docView.nearestDesc(domSel.focusNode), inWidget = nearestDesc && nearestDesc.size == 0;\n let head = view.docView.posFromDOM(domSel.focusNode, domSel.focusOffset, 1);\n if (head < 0)\n return null;\n let $head = doc.resolve(head), $anchor, selection;\n if (selectionCollapsed(domSel)) {\n $anchor = $head;\n while (nearestDesc && !nearestDesc.node)\n nearestDesc = nearestDesc.parent;\n let nearestDescNode = nearestDesc.node;\n if (nearestDesc && nearestDescNode.isAtom && NodeSelection.isSelectable(nearestDescNode) && nearestDesc.parent\n && !(nearestDescNode.isInline && isOnEdge(domSel.focusNode, domSel.focusOffset, nearestDesc.dom))) {\n let pos = nearestDesc.posBefore;\n selection = new NodeSelection(head == pos ? $head : doc.resolve(pos));\n }\n }\n else {\n let anchor = view.docView.posFromDOM(domSel.anchorNode, domSel.anchorOffset, 1);\n if (anchor < 0)\n return null;\n $anchor = doc.resolve(anchor);\n }\n if (!selection) {\n let bias = origin == \"pointer\" || (view.state.selection.head < $head.pos && !inWidget) ? 1 : -1;\n selection = selectionBetween(view, $anchor, $head, bias);\n }\n return selection;\n}\nfunction editorOwnsSelection(view) {\n return view.editable ? view.hasFocus() :\n hasSelection(view) && document.activeElement && document.activeElement.contains(view.dom);\n}\nfunction selectionToDOM(view, force = false) {\n let sel = view.state.selection;\n syncNodeSelection(view, sel);\n if (!editorOwnsSelection(view))\n return;\n // The delayed drag selection causes issues with Cell Selections\n // in Safari. And the drag selection delay is to workarond issues\n // which only present in Chrome.\n if (!force && view.input.mouseDown && view.input.mouseDown.allowDefault && chrome) {\n let domSel = view.domSelectionRange(), curSel = view.domObserver.currentSelection;\n if (domSel.anchorNode && curSel.anchorNode &&\n isEquivalentPosition(domSel.anchorNode, domSel.anchorOffset, curSel.anchorNode, curSel.anchorOffset)) {\n view.input.mouseDown.delayedSelectionSync = true;\n view.domObserver.setCurSelection();\n return;\n }\n }\n view.domObserver.disconnectSelection();\n if (view.cursorWrapper) {\n selectCursorWrapper(view);\n }\n else {\n let { anchor, head } = sel, resetEditableFrom, resetEditableTo;\n if (brokenSelectBetweenUneditable && !(sel instanceof TextSelection)) {\n if (!sel.$from.parent.inlineContent)\n resetEditableFrom = temporarilyEditableNear(view, sel.from);\n if (!sel.empty && !sel.$from.parent.inlineContent)\n resetEditableTo = temporarilyEditableNear(view, sel.to);\n }\n view.docView.setSelection(anchor, head, view.root, force);\n if (brokenSelectBetweenUneditable) {\n if (resetEditableFrom)\n resetEditable(resetEditableFrom);\n if (resetEditableTo)\n resetEditable(resetEditableTo);\n }\n if (sel.visible) {\n view.dom.classList.remove(\"ProseMirror-hideselection\");\n }\n else {\n view.dom.classList.add(\"ProseMirror-hideselection\");\n if (\"onselectionchange\" in document)\n removeClassOnSelectionChange(view);\n }\n }\n view.domObserver.setCurSelection();\n view.domObserver.connectSelection();\n}\n// Kludge to work around Webkit not allowing a selection to start/end\n// between non-editable block nodes. We briefly make something\n// editable, set the selection, then set it uneditable again.\nconst brokenSelectBetweenUneditable = safari || chrome && chrome_version < 63;\nfunction temporarilyEditableNear(view, pos) {\n let { node, offset } = view.docView.domFromPos(pos, 0);\n let after = offset < node.childNodes.length ? node.childNodes[offset] : null;\n let before = offset ? node.childNodes[offset - 1] : null;\n if (safari && after && after.contentEditable == \"false\")\n return setEditable(after);\n if ((!after || after.contentEditable == \"false\") &&\n (!before || before.contentEditable == \"false\")) {\n if (after)\n return setEditable(after);\n else if (before)\n return setEditable(before);\n }\n}\nfunction setEditable(element) {\n element.contentEditable = \"true\";\n if (safari && element.draggable) {\n element.draggable = false;\n element.wasDraggable = true;\n }\n return element;\n}\nfunction resetEditable(element) {\n element.contentEditable = \"false\";\n if (element.wasDraggable) {\n element.draggable = true;\n element.wasDraggable = null;\n }\n}\nfunction removeClassOnSelectionChange(view) {\n let doc = view.dom.ownerDocument;\n doc.removeEventListener(\"selectionchange\", view.input.hideSelectionGuard);\n let domSel = view.domSelectionRange();\n let node = domSel.anchorNode, offset = domSel.anchorOffset;\n doc.addEventListener(\"selectionchange\", view.input.hideSelectionGuard = () => {\n if (domSel.anchorNode != node || domSel.anchorOffset != offset) {\n doc.removeEventListener(\"selectionchange\", view.input.hideSelectionGuard);\n setTimeout(() => {\n if (!editorOwnsSelection(view) || view.state.selection.visible)\n view.dom.classList.remove(\"ProseMirror-hideselection\");\n }, 20);\n }\n });\n}\nfunction selectCursorWrapper(view) {\n let domSel = view.domSelection(), range = document.createRange();\n let node = view.cursorWrapper.dom, img = node.nodeName == \"IMG\";\n if (img)\n range.setEnd(node.parentNode, domIndex(node) + 1);\n else\n range.setEnd(node, 0);\n range.collapse(false);\n domSel.removeAllRanges();\n domSel.addRange(range);\n // Kludge to kill 'control selection' in IE11 when selecting an\n // invisible cursor wrapper, since that would result in those weird\n // resize handles and a selection that considers the absolutely\n // positioned wrapper, rather than the root editable node, the\n // focused element.\n if (!img && !view.state.selection.visible && ie && ie_version <= 11) {\n node.disabled = true;\n node.disabled = false;\n }\n}\nfunction syncNodeSelection(view, sel) {\n if (sel instanceof NodeSelection) {\n let desc = view.docView.descAt(sel.from);\n if (desc != view.lastSelectedViewDesc) {\n clearNodeSelection(view);\n if (desc)\n desc.selectNode();\n view.lastSelectedViewDesc = desc;\n }\n }\n else {\n clearNodeSelection(view);\n }\n}\n// Clear all DOM statefulness of the last node selection.\nfunction clearNodeSelection(view) {\n if (view.lastSelectedViewDesc) {\n if (view.lastSelectedViewDesc.parent)\n view.lastSelectedViewDesc.deselectNode();\n view.lastSelectedViewDesc = undefined;\n }\n}\nfunction selectionBetween(view, $anchor, $head, bias) {\n return view.someProp(\"createSelectionBetween\", f => f(view, $anchor, $head))\n || TextSelection.between($anchor, $head, bias);\n}\nfunction hasFocusAndSelection(view) {\n if (view.editable && !view.hasFocus())\n return false;\n return hasSelection(view);\n}\nfunction hasSelection(view) {\n let sel = view.domSelectionRange();\n if (!sel.anchorNode)\n return false;\n try {\n // Firefox will raise 'permission denied' errors when accessing\n // properties of `sel.anchorNode` when it's in a generated CSS\n // element.\n return view.dom.contains(sel.anchorNode.nodeType == 3 ? sel.anchorNode.parentNode : sel.anchorNode) &&\n (view.editable || view.dom.contains(sel.focusNode.nodeType == 3 ? sel.focusNode.parentNode : sel.focusNode));\n }\n catch (_) {\n return false;\n }\n}\nfunction anchorInRightPlace(view) {\n let anchorDOM = view.docView.domFromPos(view.state.selection.anchor, 0);\n let domSel = view.domSelectionRange();\n return isEquivalentPosition(anchorDOM.node, anchorDOM.offset, domSel.anchorNode, domSel.anchorOffset);\n}\n\nfunction moveSelectionBlock(state, dir) {\n let { $anchor, $head } = state.selection;\n let $side = dir > 0 ? $anchor.max($head) : $anchor.min($head);\n let $start = !$side.parent.inlineContent ? $side : $side.depth ? state.doc.resolve(dir > 0 ? $side.after() : $side.before()) : null;\n return $start && Selection.findFrom($start, dir);\n}\nfunction apply(view, sel) {\n view.dispatch(view.state.tr.setSelection(sel).scrollIntoView());\n return true;\n}\nfunction selectHorizontally(view, dir, mods) {\n let sel = view.state.selection;\n if (sel instanceof TextSelection) {\n if (!sel.empty || mods.indexOf(\"s\") > -1) {\n return false;\n }\n else if (view.endOfTextblock(dir > 0 ? \"right\" : \"left\")) {\n let next = moveSelectionBlock(view.state, dir);\n if (next && (next instanceof NodeSelection))\n return apply(view, next);\n return false;\n }\n else if (!(mac && mods.indexOf(\"m\") > -1)) {\n let $head = sel.$head, node = $head.textOffset ? null : dir < 0 ? $head.nodeBefore : $head.nodeAfter, desc;\n if (!node || node.isText)\n return false;\n let nodePos = dir < 0 ? $head.pos - node.nodeSize : $head.pos;\n if (!(node.isAtom || (desc = view.docView.descAt(nodePos)) && !desc.contentDOM))\n return false;\n if (NodeSelection.isSelectable(node)) {\n return apply(view, new NodeSelection(dir < 0 ? view.state.doc.resolve($head.pos - node.nodeSize) : $head));\n }\n else if (webkit) {\n // Chrome and Safari will introduce extra pointless cursor\n // positions around inline uneditable nodes, so we have to\n // take over and move the cursor past them (#937)\n return apply(view, new TextSelection(view.state.doc.resolve(dir < 0 ? nodePos : nodePos + node.nodeSize)));\n }\n else {\n return false;\n }\n }\n }\n else if (sel instanceof NodeSelection && sel.node.isInline) {\n return apply(view, new TextSelection(dir > 0 ? sel.$to : sel.$from));\n }\n else {\n let next = moveSelectionBlock(view.state, dir);\n if (next)\n return apply(view, next);\n return false;\n }\n}\nfunction nodeLen(node) {\n return node.nodeType == 3 ? node.nodeValue.length : node.childNodes.length;\n}\nfunction isIgnorable(dom) {\n let desc = dom.pmViewDesc;\n return desc && desc.size == 0 && (dom.nextSibling || dom.nodeName != \"BR\");\n}\n// Make sure the cursor isn't directly after one or more ignored\n// nodes, which will confuse the browser's cursor motion logic.\nfunction skipIgnoredNodesLeft(view) {\n let sel = view.domSelectionRange();\n let node = sel.focusNode, offset = sel.focusOffset;\n if (!node)\n return;\n let moveNode, moveOffset, force = false;\n // Gecko will do odd things when the selection is directly in front\n // of a non-editable node, so in that case, move it into the next\n // node if possible. Issue prosemirror/prosemirror#832.\n if (gecko && node.nodeType == 1 && offset < nodeLen(node) && isIgnorable(node.childNodes[offset]))\n force = true;\n for (;;) {\n if (offset > 0) {\n if (node.nodeType != 1) {\n break;\n }\n else {\n let before = node.childNodes[offset - 1];\n if (isIgnorable(before)) {\n moveNode = node;\n moveOffset = --offset;\n }\n else if (before.nodeType == 3) {\n node = before;\n offset = node.nodeValue.length;\n }\n else\n break;\n }\n }\n else if (isBlockNode(node)) {\n break;\n }\n else {\n let prev = node.previousSibling;\n while (prev && isIgnorable(prev)) {\n moveNode = node.parentNode;\n moveOffset = domIndex(prev);\n prev = prev.previousSibling;\n }\n if (!prev) {\n node = node.parentNode;\n if (node == view.dom)\n break;\n offset = 0;\n }\n else {\n node = prev;\n offset = nodeLen(node);\n }\n }\n }\n if (force)\n setSelFocus(view, node, offset);\n else if (moveNode)\n setSelFocus(view, moveNode, moveOffset);\n}\n// Make sure the cursor isn't directly before one or more ignored\n// nodes.\nfunction skipIgnoredNodesRight(view) {\n let sel = view.domSelectionRange();\n let node = sel.focusNode, offset = sel.focusOffset;\n if (!node)\n return;\n let len = nodeLen(node);\n let moveNode, moveOffset;\n for (;;) {\n if (offset < len) {\n if (node.nodeType != 1)\n break;\n let after = node.childNodes[offset];\n if (isIgnorable(after)) {\n moveNode = node;\n moveOffset = ++offset;\n }\n else\n break;\n }\n else if (isBlockNode(node)) {\n break;\n }\n else {\n let next = node.nextSibling;\n while (next && isIgnorable(next)) {\n moveNode = next.parentNode;\n moveOffset = domIndex(next) + 1;\n next = next.nextSibling;\n }\n if (!next) {\n node = node.parentNode;\n if (node == view.dom)\n break;\n offset = len = 0;\n }\n else {\n node = next;\n offset = 0;\n len = nodeLen(node);\n }\n }\n }\n if (moveNode)\n setSelFocus(view, moveNode, moveOffset);\n}\nfunction isBlockNode(dom) {\n let desc = dom.pmViewDesc;\n return desc && desc.node && desc.node.isBlock;\n}\nfunction setSelFocus(view, node, offset) {\n let sel = view.domSelection();\n if (selectionCollapsed(sel)) {\n let range = document.createRange();\n range.setEnd(node, offset);\n range.setStart(node, offset);\n sel.removeAllRanges();\n sel.addRange(range);\n }\n else if (sel.extend) {\n sel.extend(node, offset);\n }\n view.domObserver.setCurSelection();\n let { state } = view;\n // If no state update ends up happening, reset the selection.\n setTimeout(() => {\n if (view.state == state)\n selectionToDOM(view);\n }, 50);\n}\n// Check whether vertical selection motion would involve node\n// selections. If so, apply it (if not, the result is left to the\n// browser)\nfunction selectVertically(view, dir, mods) {\n let sel = view.state.selection;\n if (sel instanceof TextSelection && !sel.empty || mods.indexOf(\"s\") > -1)\n return false;\n if (mac && mods.indexOf(\"m\") > -1)\n return false;\n let { $from, $to } = sel;\n if (!$from.parent.inlineContent || view.endOfTextblock(dir < 0 ? \"up\" : \"down\")) {\n let next = moveSelectionBlock(view.state, dir);\n if (next && (next instanceof NodeSelection))\n return apply(view, next);\n }\n if (!$from.parent.inlineContent) {\n let side = dir < 0 ? $from : $to;\n let beyond = sel instanceof AllSelection ? Selection.near(side, dir) : Selection.findFrom(side, dir);\n return beyond ? apply(view, beyond) : false;\n }\n return false;\n}\nfunction stopNativeHorizontalDelete(view, dir) {\n if (!(view.state.selection instanceof TextSelection))\n return true;\n let { $head, $anchor, empty } = view.state.selection;\n if (!$head.sameParent($anchor))\n return true;\n if (!empty)\n return false;\n if (view.endOfTextblock(dir > 0 ? \"forward\" : \"backward\"))\n return true;\n let nextNode = !$head.textOffset && (dir < 0 ? $head.nodeBefore : $head.nodeAfter);\n if (nextNode && !nextNode.isText) {\n let tr = view.state.tr;\n if (dir < 0)\n tr.delete($head.pos - nextNode.nodeSize, $head.pos);\n else\n tr.delete($head.pos, $head.pos + nextNode.nodeSize);\n view.dispatch(tr);\n return true;\n }\n return false;\n}\nfunction switchEditable(view, node, state) {\n view.domObserver.stop();\n node.contentEditable = state;\n view.domObserver.start();\n}\n// Issue #867 / #1090 / https://bugs.chromium.org/p/chromium/issues/detail?id=903821\n// In which Safari (and at some point in the past, Chrome) does really\n// wrong things when the down arrow is pressed when the cursor is\n// directly at the start of a textblock and has an uneditable node\n// after it\nfunction safariDownArrowBug(view) {\n if (!safari || view.state.selection.$head.parentOffset > 0)\n return false;\n let { focusNode, focusOffset } = view.domSelectionRange();\n if (focusNode && focusNode.nodeType == 1 && focusOffset == 0 &&\n focusNode.firstChild && focusNode.firstChild.contentEditable == \"false\") {\n let child = focusNode.firstChild;\n switchEditable(view, child, \"true\");\n setTimeout(() => switchEditable(view, child, \"false\"), 20);\n }\n return false;\n}\n// A backdrop key mapping used to make sure we always suppress keys\n// that have a dangerous default effect, even if the commands they are\n// bound to return false, and to make sure that cursor-motion keys\n// find a cursor (as opposed to a node selection) when pressed. For\n// cursor-motion keys, the code in the handlers also takes care of\n// block selections.\nfunction getMods(event) {\n let result = \"\";\n if (event.ctrlKey)\n result += \"c\";\n if (event.metaKey)\n result += \"m\";\n if (event.altKey)\n result += \"a\";\n if (event.shiftKey)\n result += \"s\";\n return result;\n}\nfunction captureKeyDown(view, event) {\n let code = event.keyCode, mods = getMods(event);\n if (code == 8 || (mac && code == 72 && mods == \"c\")) { // Backspace, Ctrl-h on Mac\n return stopNativeHorizontalDelete(view, -1) || skipIgnoredNodesLeft(view);\n }\n else if (code == 46 || (mac && code == 68 && mods == \"c\")) { // Delete, Ctrl-d on Mac\n return stopNativeHorizontalDelete(view, 1) || skipIgnoredNodesRight(view);\n }\n else if (code == 13 || code == 27) { // Enter, Esc\n return true;\n }\n else if (code == 37 || (mac && code == 66 && mods == \"c\")) { // Left arrow, Ctrl-b on Mac\n return selectHorizontally(view, -1, mods) || skipIgnoredNodesLeft(view);\n }\n else if (code == 39 || (mac && code == 70 && mods == \"c\")) { // Right arrow, Ctrl-f on Mac\n return selectHorizontally(view, 1, mods) || skipIgnoredNodesRight(view);\n }\n else if (code == 38 || (mac && code == 80 && mods == \"c\")) { // Up arrow, Ctrl-p on Mac\n return selectVertically(view, -1, mods) || skipIgnoredNodesLeft(view);\n }\n else if (code == 40 || (mac && code == 78 && mods == \"c\")) { // Down arrow, Ctrl-n on Mac\n return safariDownArrowBug(view) || selectVertically(view, 1, mods) || skipIgnoredNodesRight(view);\n }\n else if (mods == (mac ? \"m\" : \"c\") &&\n (code == 66 || code == 73 || code == 89 || code == 90)) { // Mod-[biyz]\n return true;\n }\n return false;\n}\n\nfunction serializeForClipboard(view, slice) {\n view.someProp(\"transformCopied\", f => { slice = f(slice, view); });\n let context = [], { content, openStart, openEnd } = slice;\n while (openStart > 1 && openEnd > 1 && content.childCount == 1 && content.firstChild.childCount == 1) {\n openStart--;\n openEnd--;\n let node = content.firstChild;\n context.push(node.type.name, node.attrs != node.type.defaultAttrs ? node.attrs : null);\n content = node.content;\n }\n let serializer = view.someProp(\"clipboardSerializer\") || DOMSerializer.fromSchema(view.state.schema);\n let doc = detachedDoc(), wrap = doc.createElement(\"div\");\n wrap.appendChild(serializer.serializeFragment(content, { document: doc }));\n let firstChild = wrap.firstChild, needsWrap, wrappers = 0;\n while (firstChild && firstChild.nodeType == 1 && (needsWrap = wrapMap[firstChild.nodeName.toLowerCase()])) {\n for (let i = needsWrap.length - 1; i >= 0; i--) {\n let wrapper = doc.createElement(needsWrap[i]);\n while (wrap.firstChild)\n wrapper.appendChild(wrap.firstChild);\n wrap.appendChild(wrapper);\n wrappers++;\n }\n firstChild = wrap.firstChild;\n }\n if (firstChild && firstChild.nodeType == 1)\n firstChild.setAttribute(\"data-pm-slice\", `${openStart} ${openEnd}${wrappers ? ` -${wrappers}` : \"\"} ${JSON.stringify(context)}`);\n let text = view.someProp(\"clipboardTextSerializer\", f => f(slice, view)) ||\n slice.content.textBetween(0, slice.content.size, \"\\n\\n\");\n return { dom: wrap, text };\n}\n// Read a slice of content from the clipboard (or drop data).\nfunction parseFromClipboard(view, text, html, plainText, $context) {\n let inCode = $context.parent.type.spec.code;\n let dom, slice;\n if (!html && !text)\n return null;\n let asText = text && (plainText || inCode || !html);\n if (asText) {\n view.someProp(\"transformPastedText\", f => { text = f(text, inCode || plainText, view); });\n if (inCode)\n return text ? new Slice(Fragment.from(view.state.schema.text(text.replace(/\\r\\n?/g, \"\\n\"))), 0, 0) : Slice.empty;\n let parsed = view.someProp(\"clipboardTextParser\", f => f(text, $context, plainText, view));\n if (parsed) {\n slice = parsed;\n }\n else {\n let marks = $context.marks();\n let { schema } = view.state, serializer = DOMSerializer.fromSchema(schema);\n dom = document.createElement(\"div\");\n text.split(/(?:\\r\\n?|\\n)+/).forEach(block => {\n let p = dom.appendChild(document.createElement(\"p\"));\n if (block)\n p.appendChild(serializer.serializeNode(schema.text(block, marks)));\n });\n }\n }\n else {\n view.someProp(\"transformPastedHTML\", f => { html = f(html, view); });\n dom = readHTML(html);\n if (webkit)\n restoreReplacedSpaces(dom);\n }\n let contextNode = dom && dom.querySelector(\"[data-pm-slice]\");\n let sliceData = contextNode && /^(\\d+) (\\d+)(?: -(\\d+))? (.*)/.exec(contextNode.getAttribute(\"data-pm-slice\") || \"\");\n if (sliceData && sliceData[3])\n for (let i = +sliceData[3]; i > 0; i--) {\n let child = dom.firstChild;\n while (child && child.nodeType != 1)\n child = child.nextSibling;\n if (!child)\n break;\n dom = child;\n }\n if (!slice) {\n let parser = view.someProp(\"clipboardParser\") || view.someProp(\"domParser\") || DOMParser.fromSchema(view.state.schema);\n slice = parser.parseSlice(dom, {\n preserveWhitespace: !!(asText || sliceData),\n context: $context,\n ruleFromNode(dom) {\n if (dom.nodeName == \"BR\" && !dom.nextSibling &&\n dom.parentNode && !inlineParents.test(dom.parentNode.nodeName))\n return { ignore: true };\n return null;\n }\n });\n }\n if (sliceData) {\n slice = addContext(closeSlice(slice, +sliceData[1], +sliceData[2]), sliceData[4]);\n }\n else { // HTML wasn't created by ProseMirror. Make sure top-level siblings are coherent\n slice = Slice.maxOpen(normalizeSiblings(slice.content, $context), true);\n if (slice.openStart || slice.openEnd) {\n let openStart = 0, openEnd = 0;\n for (let node = slice.content.firstChild; openStart < slice.openStart && !node.type.spec.isolating; openStart++, node = node.firstChild) { }\n for (let node = slice.content.lastChild; openEnd < slice.openEnd && !node.type.spec.isolating; openEnd++, node = node.lastChild) { }\n slice = closeSlice(slice, openStart, openEnd);\n }\n }\n view.someProp(\"transformPasted\", f => { slice = f(slice, view); });\n return slice;\n}\nconst inlineParents = /^(a|abbr|acronym|b|cite|code|del|em|i|ins|kbd|label|output|q|ruby|s|samp|span|strong|sub|sup|time|u|tt|var)$/i;\n// Takes a slice parsed with parseSlice, which means there hasn't been\n// any content-expression checking done on the top nodes, tries to\n// find a parent node in the current context that might fit the nodes,\n// and if successful, rebuilds the slice so that it fits into that parent.\n//\n// This addresses the problem that Transform.replace expects a\n// coherent slice, and will fail to place a set of siblings that don't\n// fit anywhere in the schema.\nfunction normalizeSiblings(fragment, $context) {\n if (fragment.childCount < 2)\n return fragment;\n for (let d = $context.depth; d >= 0; d--) {\n let parent = $context.node(d);\n let match = parent.contentMatchAt($context.index(d));\n let lastWrap, result = [];\n fragment.forEach(node => {\n if (!result)\n return;\n let wrap = match.findWrapping(node.type), inLast;\n if (!wrap)\n return result = null;\n if (inLast = result.length && lastWrap.length && addToSibling(wrap, lastWrap, node, result[result.length - 1], 0)) {\n result[result.length - 1] = inLast;\n }\n else {\n if (result.length)\n result[result.length - 1] = closeRight(result[result.length - 1], lastWrap.length);\n let wrapped = withWrappers(node, wrap);\n result.push(wrapped);\n match = match.matchType(wrapped.type);\n lastWrap = wrap;\n }\n });\n if (result)\n return Fragment.from(result);\n }\n return fragment;\n}\nfunction withWrappers(node, wrap, from = 0) {\n for (let i = wrap.length - 1; i >= from; i--)\n node = wrap[i].create(null, Fragment.from(node));\n return node;\n}\n// Used to group adjacent nodes wrapped in similar parents by\n// normalizeSiblings into the same parent node\nfunction addToSibling(wrap, lastWrap, node, sibling, depth) {\n if (depth < wrap.length && depth < lastWrap.length && wrap[depth] == lastWrap[depth]) {\n let inner = addToSibling(wrap, lastWrap, node, sibling.lastChild, depth + 1);\n if (inner)\n return sibling.copy(sibling.content.replaceChild(sibling.childCount - 1, inner));\n let match = sibling.contentMatchAt(sibling.childCount);\n if (match.matchType(depth == wrap.length - 1 ? node.type : wrap[depth + 1]))\n return sibling.copy(sibling.content.append(Fragment.from(withWrappers(node, wrap, depth + 1))));\n }\n}\nfunction closeRight(node, depth) {\n if (depth == 0)\n return node;\n let fragment = node.content.replaceChild(node.childCount - 1, closeRight(node.lastChild, depth - 1));\n let fill = node.contentMatchAt(node.childCount).fillBefore(Fragment.empty, true);\n return node.copy(fragment.append(fill));\n}\nfunction closeRange(fragment, side, from, to, depth, openEnd) {\n let node = side < 0 ? fragment.firstChild : fragment.lastChild, inner = node.content;\n if (depth < to - 1)\n inner = closeRange(inner, side, from, to, depth + 1, openEnd);\n if (depth >= from)\n inner = side < 0 ? node.contentMatchAt(0).fillBefore(inner, fragment.childCount > 1 || openEnd <= depth).append(inner)\n : inner.append(node.contentMatchAt(node.childCount).fillBefore(Fragment.empty, true));\n return fragment.replaceChild(side < 0 ? 0 : fragment.childCount - 1, node.copy(inner));\n}\nfunction closeSlice(slice, openStart, openEnd) {\n if (openStart < slice.openStart)\n slice = new Slice(closeRange(slice.content, -1, openStart, slice.openStart, 0, slice.openEnd), openStart, slice.openEnd);\n if (openEnd < slice.openEnd)\n slice = new Slice(closeRange(slice.content, 1, openEnd, slice.openEnd, 0, 0), slice.openStart, openEnd);\n return slice;\n}\n// Trick from jQuery -- some elements must be wrapped in other\n// elements for innerHTML to work. I.e. if you do `div.innerHTML =\n// \"