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It is represented as a mostly-balanced tree.\nvar RopeSequence = function RopeSequence () {};\n\nRopeSequence.prototype.append = function append (other) {\n if (!other.length) { return this }\n other = RopeSequence.from(other);\n\n return (!this.length && other) ||\n (other.length < GOOD_LEAF_SIZE && this.leafAppend(other)) ||\n (this.length < GOOD_LEAF_SIZE && other.leafPrepend(this)) ||\n this.appendInner(other)\n};\n\n// :: (union<[T], RopeSequence>) → RopeSequence\n// Prepend an array or other rope to this one, returning a new rope.\nRopeSequence.prototype.prepend = function prepend (other) {\n if (!other.length) { return this }\n return RopeSequence.from(other).append(this)\n};\n\nRopeSequence.prototype.appendInner = function appendInner (other) {\n return new Append(this, other)\n};\n\n// :: (?number, ?number) → RopeSequence\n// Create a rope repesenting a sub-sequence of this rope.\nRopeSequence.prototype.slice = function slice (from, to) {\n if ( from === void 0 ) from = 0;\n if ( to === void 0 ) to = this.length;\n\n if (from >= to) { return RopeSequence.empty }\n return this.sliceInner(Math.max(0, from), Math.min(this.length, to))\n};\n\n// :: (number) → T\n// Retrieve the element at the given position from this rope.\nRopeSequence.prototype.get = function get (i) {\n if (i < 0 || i >= this.length) { return undefined }\n return this.getInner(i)\n};\n\n// :: ((element: T, index: number) → ?bool, ?number, ?number)\n// Call the given function for each element between the given\n// indices. This tends to be more efficient than looping over the\n// indices and calling `get`, because it doesn't have to descend the\n// tree for every element.\nRopeSequence.prototype.forEach = function forEach (f, from, to) {\n if ( from === void 0 ) from = 0;\n if ( to === void 0 ) to = this.length;\n\n if (from <= to)\n { this.forEachInner(f, from, to, 0); }\n else\n { this.forEachInvertedInner(f, from, to, 0); }\n};\n\n// :: ((element: T, index: number) → U, ?number, ?number) → [U]\n// Map the given functions over the elements of the rope, producing\n// a flat array.\nRopeSequence.prototype.map = function map (f, from, to) {\n if ( from === void 0 ) from = 0;\n if ( to === void 0 ) to = this.length;\n\n var result = [];\n this.forEach(function (elt, i) { return result.push(f(elt, i)); }, from, to);\n return result\n};\n\n// :: (?union<[T], RopeSequence>) → RopeSequence\n// Create a rope representing the given array, or return the rope\n// itself if a rope was given.\nRopeSequence.from = function from (values) {\n if (values instanceof RopeSequence) { return values }\n return values && values.length ? new Leaf(values) : RopeSequence.empty\n};\n\nvar Leaf = /*@__PURE__*/(function (RopeSequence) {\n function Leaf(values) {\n RopeSequence.call(this);\n this.values = values;\n }\n\n if ( RopeSequence ) Leaf.__proto__ = RopeSequence;\n Leaf.prototype = Object.create( RopeSequence && RopeSequence.prototype );\n Leaf.prototype.constructor = Leaf;\n\n var prototypeAccessors = { length: { configurable: true },depth: { configurable: true } };\n\n Leaf.prototype.flatten = function flatten () {\n return this.values\n };\n\n Leaf.prototype.sliceInner = function sliceInner (from, to) {\n if (from == 0 && to == this.length) { return this }\n return new Leaf(this.values.slice(from, to))\n };\n\n Leaf.prototype.getInner = function getInner (i) {\n return this.values[i]\n };\n\n Leaf.prototype.forEachInner = function forEachInner (f, from, to, start) {\n for (var i = from; i < to; i++)\n { if (f(this.values[i], start + i) === false) { return false } }\n };\n\n Leaf.prototype.forEachInvertedInner = function forEachInvertedInner (f, from, to, start) {\n for (var i = from - 1; i >= to; i--)\n { if (f(this.values[i], start + i) === false) { return false } }\n };\n\n Leaf.prototype.leafAppend = function leafAppend (other) {\n if (this.length + other.length <= GOOD_LEAF_SIZE)\n { return new Leaf(this.values.concat(other.flatten())) }\n };\n\n Leaf.prototype.leafPrepend = function leafPrepend (other) {\n if (this.length + other.length <= GOOD_LEAF_SIZE)\n { return new Leaf(other.flatten().concat(this.values)) }\n };\n\n prototypeAccessors.length.get = function () { return this.values.length };\n\n prototypeAccessors.depth.get = function () { return 0 };\n\n Object.defineProperties( Leaf.prototype, prototypeAccessors );\n\n return Leaf;\n}(RopeSequence));\n\n// :: RopeSequence\n// The empty rope sequence.\nRopeSequence.empty = new Leaf([]);\n\nvar Append = /*@__PURE__*/(function (RopeSequence) {\n function Append(left, right) {\n RopeSequence.call(this);\n this.left = left;\n this.right = right;\n this.length = left.length + right.length;\n this.depth = Math.max(left.depth, right.depth) + 1;\n }\n\n if ( RopeSequence ) Append.__proto__ = RopeSequence;\n Append.prototype = Object.create( RopeSequence && RopeSequence.prototype );\n Append.prototype.constructor = Append;\n\n Append.prototype.flatten = function flatten () {\n return this.left.flatten().concat(this.right.flatten())\n };\n\n Append.prototype.getInner = function getInner (i) {\n return i < this.left.length ? this.left.get(i) : this.right.get(i - this.left.length)\n };\n\n Append.prototype.forEachInner = function forEachInner (f, from, to, start) {\n var leftLen = this.left.length;\n if (from < leftLen &&\n this.left.forEachInner(f, from, Math.min(to, leftLen), start) === false)\n { return false }\n if (to > leftLen &&\n this.right.forEachInner(f, Math.max(from - leftLen, 0), Math.min(this.length, to) - leftLen, start + leftLen) === false)\n { return false }\n };\n\n Append.prototype.forEachInvertedInner = function forEachInvertedInner (f, from, to, start) {\n var leftLen = this.left.length;\n if (from > leftLen &&\n this.right.forEachInvertedInner(f, from - leftLen, Math.max(to, leftLen) - leftLen, start + leftLen) === false)\n { return false }\n if (to < leftLen &&\n this.left.forEachInvertedInner(f, Math.min(from, leftLen), to, start) === false)\n { return false }\n };\n\n Append.prototype.sliceInner = function sliceInner (from, to) {\n if (from == 0 && to == this.length) { return this }\n var leftLen = this.left.length;\n if (to <= leftLen) { return this.left.slice(from, to) }\n if (from >= leftLen) { return this.right.slice(from - leftLen, to - leftLen) }\n return this.left.slice(from, leftLen).append(this.right.slice(0, to - leftLen))\n };\n\n Append.prototype.leafAppend = function leafAppend (other) {\n var inner = this.right.leafAppend(other);\n if (inner) { return new Append(this.left, inner) }\n };\n\n Append.prototype.leafPrepend = function leafPrepend (other) {\n var inner = this.left.leafPrepend(other);\n if (inner) { return new Append(inner, this.right) }\n };\n\n Append.prototype.appendInner = function appendInner (other) {\n if (this.left.depth >= Math.max(this.right.depth, other.depth) + 1)\n { return new Append(this.left, new Append(this.right, other)) }\n return new Append(this, other)\n };\n\n return Append;\n}(RopeSequence));\n\nvar ropeSequence = RopeSequence;\n\nexport default ropeSequence;\n","module.exports = {\n /**\n * Detect the type of `value`. Returns 'integer', 'float', 'boolean' or 'string'; defaults to 'string'.\n *\n * @param {*} value\n *\n * @returns {String}\n */\n detect : function (value) {\n value += '';\n\n if (value.search(/^\\-?\\d+$/) > -1) {\n return 'integer';\n }\n\n if (value.search(/^\\-?\\d+\\.\\d+[\\d.]*$/) > -1) {\n return 'float';\n }\n\n if ('false' === value || 'true' === value) {\n return 'boolean';\n }\n\n if (value.search(/^\\d{4}\\-\\d{2}\\-\\d{2}T\\d{2}:\\d{2}:\\d{2}\\.\\d{3}Z?$/) > -1) {\n return 'datetime';\n }\n\n return 'string';\n },\n\n /**\n * Cast `value` to given `type`.\n *\n * @param {*} value\n * @param {String} [type]\n *\n * @returns {*}\n */\n cast : function (value, type) {\n type = type || 'smart';\n\n switch (type) {\n case 'boolean':\n case 'bool':\n if (typeof value !== 'string') {\n value = !!value;\n } else {\n value = ['null', 'undefined', '0', 'false'].indexOf(value) === -1;\n }\n\n break;\n\n case 'string':\n case 'text':\n value = this.cast(value, 'boolean') ? value + '' : null\n break;\n\n case 'date':\n case 'datetime':\n value = new Date(value);\n break;\n\n case 'int':\n case 'integer':\n case 'number':\n value = ~~value;\n break;\n\n case 'float':\n value = parseFloat(value);\n break;\n\n case 'smart':\n value = this.cast(value, this.detect(value));\n break;\n\n default:\n throw new Error('Expected valid casting type.');\n }\n\n return value;\n }\n};\n","const C = \"\\u037c\"\nconst COUNT = typeof Symbol == \"undefined\" ? \"__\" + C : Symbol.for(C)\nconst SET = typeof Symbol == \"undefined\" ? \"__styleSet\" + Math.floor(Math.random() * 1e8) : Symbol(\"styleSet\")\nconst top = typeof globalThis != \"undefined\" ? globalThis : typeof window != \"undefined\" ? window : {}\n\n// :: - Style modules encapsulate a set of CSS rules defined from\n// JavaScript. Their definitions are only available in a given DOM\n// root after it has been _mounted_ there with `StyleModule.mount`.\n//\n// Style modules should be created once and stored somewhere, as\n// opposed to re-creating them every time you need them. The amount of\n// CSS rules generated for a given DOM root is bounded by the amount\n// of style modules that were used. So to avoid leaking rules, don't\n// create these dynamically, but treat them as one-time allocations.\nexport class StyleModule {\n // :: (Object